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TextureDecoder.cpp
Age
Commit message (
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Author
2011-03-22
fix a memleak and quiet some warnings
Shawn Hoffman
2011-03-21
Moved per-game graphics configuration to the game-list right click menu. It w...
Jordan Woyak
2011-03-19
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
skidau
2011-03-07
Shut up recent versions of GCC about the OpenMP pragmas.
Soren Jorvang
2011-03-05
more fixes for opengl sing openmp, i hope is the last :)
Rodolfo Osvaldo Bogado
2011-03-05
more fixes for my openmp commit
Rodolfo Osvaldo Bogado
2011-03-05
Fix OS X build.
Soren Jorvang
2011-03-05
some fixes for my last commit
Rodolfo Osvaldo Bogado
2011-03-05
Linux build fix.
Glenn Rice
2011-03-04
First Revert my changes to VertexLoader.cpp, i don't own the games that get e...
Rodolfo Osvaldo Bogado
2011-02-25
added the possibility to allocate aligned memory, an use it to allocate the b...
Rodolfo Osvaldo Bogado
2011-02-02
Remove the global namespace a bit and remove some dead code.
Soren Jorvang
2011-01-29
Link the video plugin statically into the main binary on OS X.
Soren Jorvang
2011-01-09
TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove re...
xsacha
2011-01-08
Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check...
xsacha
2011-01-08
New SSSE3 implementation for I4 texture decode. 14% speedup over the previous...
xsacha
2011-01-08
From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
xsacha
2011-01-08
New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on th...
xsacha
2011-01-07
This needs to be in the right place to work for <sse4. Going to bed now :P.
xsacha
2011-01-07
Probably want to store the result for sse4.
xsacha
2011-01-07
Fix a missing 'else' in last commit.
xsacha
2011-01-07
Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of t...
xsacha
2011-01-07
An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
xsacha
2011-01-07
SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 vers...
xsacha
2011-01-07
Last commit only requires SSSE3, not SSE4.
xsacha
2011-01-07
An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 versi...
xsacha
2011-01-06
Missed one MSVC-ism. Should fix build for Linux. Last revision should still w...
james.jdunne
2011-01-06
Faster SSE2 optimized GX_TF_CMPR texture decoder which gets ~40% speed improv...
james.jdunne
2011-01-06
Kill HAVE_OPENCL.
Soren Jorvang
2011-01-06
Enabled SSE2 optimization of GX_TF_CMPR decoder only for x86 builds. It can't...
james.jdunne
2011-01-05
Fixed Linux build.
james.jdunne
2011-01-05
Fixed S3TC DXT1 decoder implementation. I see ~40% speed improvements running...
james.jdunne
2011-01-04
Temporarily reverting to unoptimized until I can figure this out. Apologies f...
james.jdunne
2011-01-04
~40% speed improvement for decoding GX_TF_CMPR (S3TC) textures using SSE2 int...
james.jdunne
2011-01-03
Fix for bit reduction regression in GX_TF_RGB565 textures from previous commit.
james.jdunne
2011-01-02
GX_TF_RGB565 texture decoder optimized with SSE2 producing a ~78% speed incre...
james.jdunne
2011-01-01
Possibly fixed game crash issues by switching to unaligned SSE2 loads/stores.
james.jdunne
2011-01-01
GX_TF_I4 texture decoder optimized with SSE2 producing a ~76% speed increase ...
james.jdunne
2010-12-31
~68% increase in GX_TF_IA8 decoding speed. Not an oft-used texture format. An...
james.jdunne
2010-12-31
~80% speed improvement in decoding GX_TF_I8 textures. Yes, EIGHTY PERCENT. Ho...
james.jdunne
2010-12-30
TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimat...
james.jdunne
2010-12-24
CMPR texel blocks are 8x8 in hardware, even though the source format says 4x4.
Shawn Hoffman
2010-11-14
VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _m...
nodchip
2010-08-28
sometimes to advance you have to make a step back.
Rodolfo Osvaldo Bogado
2010-07-31
Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
Soren Jorvang
2010-07-31
Make the SSE3.1 VideoCommon code available in GCC builds.
Soren Jorvang
2010-06-22
Add a toggle option for OpenCL in Config (in Advanced Settings). Default is off.
xsacha
2010-06-22
Refactor and prepare the OpenCL texture decoder for decoding textures to RGBA...
Orphis
2010-06-19
fix for rbga8 decoding that causes problems in nsmbw
Rodolfo Osvaldo Bogado
2010-06-19
add a path to texture decoder to produce only rgba textures, this will make t...
Rodolfo Osvaldo Bogado
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