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| author | Soren Jorvang <soren.jorvang@gmail.com> | 2010-06-15 23:31:13 +0000 |
|---|---|---|
| committer | Soren Jorvang <soren.jorvang@gmail.com> | 2010-06-15 23:31:13 +0000 |
| commit | 2db54798d7ab1330f3a19914984f7d07e0c3341b (patch) | |
| tree | db3f194a2258dfe13b072c417b92072dc14486fd /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | cb1694252ba3ba1bdc7ad7341e5ffb541e70e580 (diff) | |
Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
