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| author | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2009-01-14 09:26:13 +0000 |
|---|---|---|
| committer | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2009-01-14 09:26:13 +0000 |
| commit | 32ef02c959fc2887bb81c3912c55a612d2acdd81 (patch) | |
| tree | 9cb2ee47ad3f2d46a717650a9e4b772fcfe43943 /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | b5367bea464e4770b4fe6ffdedb056603afd7214 (diff) | |
1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this.
2) Tweak FAKE_GP_WATCHDOG_PERIOD for a bit more GPU asynchronicity. ZTP still ok here but tell me if it breaks games in DC.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1866 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
