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| author | ayuanx <ayuanx@gmail.com> | 2010-06-15 14:24:01 +0000 |
|---|---|---|
| committer | ayuanx <ayuanx@gmail.com> | 2010-06-15 14:24:01 +0000 |
| commit | 4464c114571a63350da94774733e939d93eee4ea (patch) | |
| tree | b17e019a7dc8e4c059d48abb0dabb3406460db8a /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | af9c26ff415abeb3da0764f68ffd68469f11996e (diff) | |
Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5709 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
