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authorMarcus Wanners <marcus@wanners.net>2009-09-02 21:00:45 +0000
committerMarcus Wanners <marcus@wanners.net>2009-09-02 21:00:45 +0000
commit50593397f3eb327cd7119faea977622251b55224 (patch)
treee3b5158a6e77d04c3c6dd7b3fcc54419ecb2e424 /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parentc64b1ca5dc0615decb6166cbc0f4fffa65ad2429 (diff)
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index 660aac3399..7c8422f45a 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -35,12 +35,12 @@ extern const unsigned char sfont_raw[][9*10];
// STATE_TO_SAVE
u8 texMem[TMEM_SIZE];
-//////////////////////////////////////////////////////////////////////////
+
// Gamecube/Wii texture decoder
-//////////////////////////////////////////////////////////////////////////
+
// Decodes all known Gamecube/Wii texture formats.
// by ector
-//////////////////////////////////////////////////////////////////////////
+
int TexDecoder_GetTexelSizeInNibbles(int format)
{
switch (format & 0x3f) {