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| author | Marcus Wanners <marcus@wanners.net> | 2009-09-02 21:00:45 +0000 |
|---|---|---|
| committer | Marcus Wanners <marcus@wanners.net> | 2009-09-02 21:00:45 +0000 |
| commit | 50593397f3eb327cd7119faea977622251b55224 (patch) | |
| tree | e3b5158a6e77d04c3c6dd7b3fcc54419ecb2e424 /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | c64b1ca5dc0615decb6166cbc0f4fffa65ad2429 (diff) | |
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index 660aac3399..7c8422f45a 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -35,12 +35,12 @@ extern const unsigned char sfont_raw[][9*10]; // STATE_TO_SAVE u8 texMem[TMEM_SIZE]; -////////////////////////////////////////////////////////////////////////// + // Gamecube/Wii texture decoder -////////////////////////////////////////////////////////////////////////// + // Decodes all known Gamecube/Wii texture formats. // by ector -////////////////////////////////////////////////////////////////////////// + int TexDecoder_GetTexelSizeInNibbles(int format) { switch (format & 0x3f) { |
