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| author | donkopunchstania <donkopunchstania@gmail.com> | 2009-10-10 21:19:39 +0000 |
|---|---|---|
| committer | donkopunchstania <donkopunchstania@gmail.com> | 2009-10-10 21:19:39 +0000 |
| commit | 56214e91037279fb16cca0af75c1dec2d8432426 (patch) | |
| tree | 353ae7939c065e55d08e425553482d64668f112f /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | 5049fcf9f547676aba022d3be8e1b2145b24e9b4 (diff) | |
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index 302f1c6704..9c09ad37cb 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -325,6 +325,11 @@ inline u32 makecol(int r, int g, int b, int a) return (a << 24)|(r << 16)|(g << 8)|b; } +inline u32 makeRGBA(int r, int g, int b, int a) +{ + return (a<<24)|(b<<16)|(g<<8)|r; +} + void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch) { // S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support) @@ -664,6 +669,338 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in return retval; } + +inline u32 decode565RGBA(u16 val) +{ + int r,g,b,a; + r=Convert5To8((val>>11) & 0x1f); + g=Convert6To8((val>>5 ) & 0x3f); + b=Convert5To8((val ) & 0x1f); + a=0xFF; + return r | (g<<8) | (b << 16) | (a << 24); +} + +inline u32 decodeIA8Swapped(u16 val) +{ + int a = val & 0xFF; + int i = val >> 8; + return i | (i<<8) | (i<<16) | (a<<24); +} + +inline u32 decode5A3RGBA(u16 val) +{ + int r,g,b,a; + if ((val&0x8000)) + { + r=Convert5To8((val>>10) & 0x1f); + g=Convert5To8((val>>5 ) & 0x1f); + b=Convert5To8((val ) & 0x1f); + a=0xFF; + } + else + { + a=Convert3To8((val>>12) & 0x7); + r=Convert4To8((val>>8 ) & 0xf); + g=Convert4To8((val>>4 ) & 0xf); + b=Convert4To8((val ) & 0xf); + } + return r | (g<<8) | (b << 16) | (a << 24); +} + + +void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt) +{ + /* General formula for computing texture offset + // + u16 sBlk = s / blockWidth; + u16 tBlk = t / blockHeight; + u16 widthBlks = (width / blockWidth) + 1; + u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight; + u16 blkS = s & (blockWidth - 1); + u16 blkT = t & (blockHeight - 1); + u32 blkOff = blkT * blockWidth + blkS; + */ + + switch (texformat) + { + case GX_TF_C4: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 3; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 7; + u32 blkOff = (blkT << 3) + blkS; + + int rs = (blkOff & 1)?0:4; + u32 offset = base + (blkOff >> 1); + + u8 val = (*(src + offset) >> rs) & 0xF; + u16 *tlut = (u16*)(texMem + tlutaddr); + + switch (tlutfmt) + { + case 0: + *((u32*)dst) = decodeIA8Swapped(tlut[val]); + break; + case 1: + *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); + break; + case 2: + *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); + break; + } + } + break; + case GX_TF_I4: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 3; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 7; + u32 blkOff = (blkT << 3) + blkS; + + int rs = (blkOff & 1)?0:4; + u32 offset = base + (blkOff >> 1); + + u8 val = (*(src + offset) >> rs) & 0xF; + val = Convert4To8(val); + dst[0] = val; + dst[1] = val; + dst[2] = val; + dst[3] = val; + } + break; + case GX_TF_I8: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 3; + u32 blkOff = (blkT << 3) + blkS; + + u8 val = *(src + base + blkOff); + dst[0] = val; + dst[1] = val; + dst[2] = val; + dst[3] = val; + } + break; + case GX_TF_C8: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 3; + u32 blkOff = (blkT << 3) + blkS; + + u8 val = *(src + base + blkOff); + u16 *tlut = (u16*)(texMem + tlutaddr); + + switch (tlutfmt) + { + case 0: + *((u32*)dst) = decodeIA8Swapped(tlut[val]); + break; + case 1: + *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); + break; + case 2: + *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); + break; + } + } + break; + case GX_TF_IA4: + { + u16 sBlk = s >> 3; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; + u16 blkS = s & 7; + u16 blkT = t & 3; + u32 blkOff = (blkT << 3) + blkS; + + u8 val = *(src + base + blkOff); + const u8 a = Convert4To8(val>>4); + const u8 l = Convert4To8(val&0xF); + dst[0] = l; + dst[1] = l; + dst[2] = l; + dst[3] = a; + } + break; + case GX_TF_IA8: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + *((u32*)dst) = decodeIA8Swapped(*valAddr); + } + break; + case GX_TF_C14X2: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + u16 val = Common::swap16(*valAddr) & 0x3FFF; + u16 *tlut = (u16*)(texMem + tlutaddr); + + switch (tlutfmt) + { + case 0: + *((u32*)dst) = decodeIA8Swapped(tlut[val]); + break; + case 1: + *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val])); + break; + case 2: + *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val])); + break; + } + } + break; + case GX_TF_RGB565: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr)); + } + break; + case GX_TF_RGB5A3: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 4; + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1; + const u16* valAddr = (u16*)(src + offset); + + *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr)); + } + break; + case GX_TF_RGBA8: + { + u16 sBlk = s >> 2; + u16 tBlk = t >> 2; + u16 widthBlks = (imageWidth >> 2) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct + u16 blkS = s & 3; + u16 blkT = t & 3; + u32 blkOff = (blkT << 2) + blkS; + + u32 offset = (base + blkOff) << 1 ; + const u8* valAddr = src + offset; + + dst[3] = valAddr[0]; + dst[0] = valAddr[1]; + dst[1] = valAddr[32]; + dst[2] = valAddr[33]; + } + break; + case GX_TF_CMPR: + { + u16 sDxt = s >> 2; + u16 tDxt = t >> 2; + + u16 sBlk = sDxt >> 1; + u16 tBlk = tDxt >> 1; + u16 widthBlks = (imageWidth >> 3) + 1; + u32 base = (tBlk * widthBlks + sBlk) << 2; + u16 blkS = sDxt & 1; + u16 blkT = tDxt & 1; + u32 blkOff = (blkT << 1) + blkS; + + u32 offset = (base + blkOff) << 3; + + const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset); + + u16 c1 = Common::swap16(dxtBlock->color1); + u16 c2 = Common::swap16(dxtBlock->color2); + int blue1 = Convert5To8(c1 & 0x1F); + int blue2 = Convert5To8(c2 & 0x1F); + int green1 = Convert6To8((c1 >> 5) & 0x3F); + int green2 = Convert6To8((c2 >> 5) & 0x3F); + int red1 = Convert5To8((c1 >> 11) & 0x1F); + int red2 = Convert5To8((c2 >> 11) & 0x1F); + + u16 ss = s & 3; + u16 tt = t & 3; + + int colorSel = dxtBlock->lines[tt]; + int rs = 6 - (ss << 1); + colorSel = (colorSel >> rs) & 3; + colorSel |= c1 > c2?0:4; + + u32 color = 0; + + switch (colorSel) + { + case 0: + case 4: + color = makeRGBA(red1, green1, blue1, 255); + break; + case 1: + case 5: + color = makeRGBA(red2, green2, blue2, 255); + break; + case 2: + color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255); + break; + case 3: + color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255); + break; + case 6: + color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255); + break; + case 7: + color = makeRGBA(red2, green2, blue2, 0); + break; + } + + *((u32*)dst) = color; + } + break; + } +} + + const char* texfmt[] = { // pixel "I4", "I8", "IA4", "IA8", |
