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authorjames.jdunne <james.jdunne@gmail.com>2011-01-01 03:52:32 +0000
committerjames.jdunne <james.jdunne@gmail.com>2011-01-01 03:52:32 +0000
commit60082853ec5a1779756c863f60ce0b06ad4af86c (patch)
treec9b8cd62d751dfd28ff049b2b287bf76d7339f75 /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parent99c8ea7abb22dd48cd9102cb90d1dd38dd5e0cf8 (diff)
GX_TF_I4 texture decoder optimized with SSE2 producing a ~76% speed increase over reference C implementation.
GX_TF_RGBA8 texture decoder optimized with SSE2 producing a ~68% speed increase over reference C implementation. TABified the entire document per NeoBrainX. :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6706 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp2273
1 files changed, 1236 insertions, 1037 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index 12a15e37ee..18452074b4 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -56,39 +56,39 @@ u8 texMem[TMEM_SIZE];
int TexDecoder_GetTexelSizeInNibbles(int format)
{
- switch (format & 0x3f) {
- case GX_TF_I4: return 1;
- case GX_TF_I8: return 2;
- case GX_TF_IA4: return 2;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 8;
- case GX_TF_C4: return 1;
- case GX_TF_C8: return 2;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 1;
+ switch (format & 0x3f) {
+ case GX_TF_I4: return 1;
+ case GX_TF_I8: return 2;
+ case GX_TF_IA4: return 2;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 8;
+ case GX_TF_C4: return 1;
+ case GX_TF_C8: return 2;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 1;
case GX_CTF_R4: return 1;
- case GX_CTF_RA4: return 2;
- case GX_CTF_RA8: return 4;
- case GX_CTF_YUVA8: return 8;
- case GX_CTF_A8: return 2;
- case GX_CTF_R8: return 2;
- case GX_CTF_G8: return 2;
- case GX_CTF_B8: return 2;
- case GX_CTF_RG8: return 4;
- case GX_CTF_GB8: return 4;
-
- case GX_TF_Z8: return 2;
- case GX_TF_Z16: return 4;
+ case GX_CTF_RA4: return 2;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_YUVA8: return 8;
+ case GX_CTF_A8: return 2;
+ case GX_CTF_R8: return 2;
+ case GX_CTF_G8: return 2;
+ case GX_CTF_B8: return 2;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
+
+ case GX_TF_Z8: return 2;
+ case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 8;
- case GX_CTF_Z4: return 1;
- case GX_CTF_Z8M: return 2;
- case GX_CTF_Z8L: return 2;
- case GX_CTF_Z16L: return 4;
- default: return 1;
- }
+ case GX_CTF_Z4: return 1;
+ case GX_CTF_Z8M: return 2;
+ case GX_CTF_Z8L: return 2;
+ case GX_CTF_Z16L: return 4;
+ default: return 1;
+ }
}
int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
@@ -98,28 +98,28 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
int TexDecoder_GetBlockWidthInTexels(u32 format)
{
- switch (format)
+ switch (format)
{
- case GX_TF_I4: return 8;
- case GX_TF_I8: return 8;
- case GX_TF_IA4: return 8;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 4;
- case GX_TF_C4: return 8;
- case GX_TF_C8: return 8;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 8;
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 8;
+ case GX_TF_IA4: return 8;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 8;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
case GX_CTF_R4: return 8;
- case GX_CTF_RA4: return 8;
- case GX_CTF_RA8: return 4;
- case GX_CTF_A8: return 8;
- case GX_CTF_R8: return 8;
- case GX_CTF_G8: return 8;
- case GX_CTF_B8: return 8;
- case GX_CTF_RG8: return 4;
- case GX_CTF_GB8: return 4;
+ case GX_CTF_RA4: return 8;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_A8: return 8;
+ case GX_CTF_R8: return 8;
+ case GX_CTF_G8: return 8;
+ case GX_CTF_B8: return 8;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
case GX_TF_Z8: return 8;
case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 4;
@@ -127,36 +127,36 @@ int TexDecoder_GetBlockWidthInTexels(u32 format)
case GX_CTF_Z8M: return 8;
case GX_CTF_Z8L: return 8;
case GX_CTF_Z16L: return 4;
- default:
+ default:
ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
return 8;
- }
+ }
}
int TexDecoder_GetBlockHeightInTexels(u32 format)
{
- switch (format)
+ switch (format)
{
- case GX_TF_I4: return 8;
- case GX_TF_I8: return 4;
- case GX_TF_IA4: return 4;
- case GX_TF_IA8: return 4;
- case GX_TF_RGB565: return 4;
- case GX_TF_RGB5A3: return 4;
- case GX_TF_RGBA8: return 4;
- case GX_TF_C4: return 8;
- case GX_TF_C8: return 4;
- case GX_TF_C14X2: return 4;
- case GX_TF_CMPR: return 8;
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 4;
+ case GX_TF_IA4: return 4;
+ case GX_TF_IA8: return 4;
+ case GX_TF_RGB565: return 4;
+ case GX_TF_RGB5A3: return 4;
+ case GX_TF_RGBA8: return 4;
+ case GX_TF_C4: return 8;
+ case GX_TF_C8: return 4;
+ case GX_TF_C14X2: return 4;
+ case GX_TF_CMPR: return 8;
case GX_CTF_R4: return 8;
- case GX_CTF_RA4: return 4;
- case GX_CTF_RA8: return 4;
- case GX_CTF_A8: return 4;
- case GX_CTF_R8: return 4;
- case GX_CTF_G8: return 4;
- case GX_CTF_B8: return 4;
- case GX_CTF_RG8: return 4;
- case GX_CTF_GB8: return 4;
+ case GX_CTF_RA4: return 4;
+ case GX_CTF_RA8: return 4;
+ case GX_CTF_A8: return 4;
+ case GX_CTF_R8: return 4;
+ case GX_CTF_G8: return 4;
+ case GX_CTF_B8: return 4;
+ case GX_CTF_RG8: return 4;
+ case GX_CTF_GB8: return 4;
case GX_TF_Z8: return 4;
case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 4;
@@ -164,119 +164,119 @@ int TexDecoder_GetBlockHeightInTexels(u32 format)
case GX_CTF_Z8M: return 4;
case GX_CTF_Z8L: return 4;
case GX_CTF_Z16L: return 4;
- default:
+ default:
ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
return 4;
- }
+ }
}
//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
- switch (format)
+ switch (format)
{
case GX_TF_C4: return 16 * 2;
- case GX_TF_C8: return 256 * 2;
- case GX_TF_C14X2: return 16384 * 2;
- default:
- return 0;
- }
+ case GX_TF_C8: return 256 * 2;
+ case GX_TF_C14X2: return 16384 * 2;
+ default:
+ return 0;
+ }
}
inline u32 decodeIA8(u16 val)
{
- int a = val >> 8;
- int i = val & 0xFF;
- return (a << 24) | (i << 16) | (i << 8) | i;
+ int a = val >> 8;
+ int i = val & 0xFF;
+ return (a << 24) | (i << 16) | (i << 8) | i;
}
inline u32 decode5A3(u16 val)
{
- int r,g,b,a;
- if ((val & 0x8000))
- {
- a = 0xFF;
+ int r,g,b,a;
+ if ((val & 0x8000))
+ {
+ a = 0xFF;
r = Convert5To8((val >> 10) & 0x1F);
g = Convert5To8((val >> 5) & 0x1F);
b = Convert5To8(val & 0x1F);
}
- else
- {
+ else
+ {
a = Convert3To8((val >> 12) & 0x7);
r = Convert4To8((val >> 8) & 0xF);
g = Convert4To8((val >> 4) & 0xF);
b = Convert4To8(val & 0xF);
- }
- return (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ return (a << 24) | (r << 16) | (g << 8) | b;
}
inline u32 decode5A3RGBA(u16 val)
{
- int r,g,b,a;
- if ((val&0x8000))
- {
- r=Convert5To8((val>>10) & 0x1f);
- g=Convert5To8((val>>5 ) & 0x1f);
- b=Convert5To8((val ) & 0x1f);
- a=0xFF;
+ int r,g,b,a;
+ if ((val&0x8000))
+ {
+ r=Convert5To8((val>>10) & 0x1f);
+ g=Convert5To8((val>>5 ) & 0x1f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ }
+ else
+ {
+ a=Convert3To8((val>>12) & 0x7);
+ r=Convert4To8((val>>8 ) & 0xf);
+ g=Convert4To8((val>>4 ) & 0xf);
+ b=Convert4To8((val ) & 0xf);
}
- else
- {
- a=Convert3To8((val>>12) & 0x7);
- r=Convert4To8((val>>8 ) & 0xf);
- g=Convert4To8((val>>4 ) & 0xf);
- b=Convert4To8((val ) & 0xf);
- }
- return r | (g<<8) | (b << 16) | (a << 24);
+ return r | (g<<8) | (b << 16) | (a << 24);
}
inline u32 decode565RGBA(u16 val)
{
- int r,g,b,a;
- r=Convert5To8((val>>11) & 0x1f);
- g=Convert6To8((val>>5 ) & 0x3f);
- b=Convert5To8((val ) & 0x1f);
- a=0xFF;
- return r | (g<<8) | (b << 16) | (a << 24);
+ int r,g,b,a;
+ r=Convert5To8((val>>11) & 0x1f);
+ g=Convert6To8((val>>5 ) & 0x3f);
+ b=Convert5To8((val ) & 0x1f);
+ a=0xFF;
+ return r | (g<<8) | (b << 16) | (a << 24);
}
inline u32 decodeIA8Swapped(u16 val)
{
- int a = val & 0xFF;
- int i = val >> 8;
- return i | (i<<8) | (i<<16) | (a<<24);
+ int a = val & 0xFF;
+ int i = val >> 8;
+ return i | (i<<8) | (i<<16) | (a<<24);
}
struct DXTBlock
{
- u16 color1;
- u16 color2;
- u8 lines[4];
+ u16 color1;
+ u16 color2;
+ u8 lines[4];
};
//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
- }
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
+ }
}
inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4]));
- *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF]));
- }
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4]));
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF]));
+ }
}
inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
@@ -315,22 +315,22 @@ inline void decodebytesC4RGB565_To_RGBA(u32* dst, const u8* src, int tlutaddr)
//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3(Common::swap16(tlut[val]));
- }
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3(Common::swap16(tlut[val]));
+ }
}
inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = decode5A3RGBA(Common::swap16(tlut[val]));
- }
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = decode5A3RGBA(Common::swap16(tlut[val]));
+ }
}
inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
@@ -389,22 +389,22 @@ inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr)
inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
- }
+ }
}
inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr)
{
- u16 *tlut = (u16*)(texMem + tlutaddr);
- for (int x = 0; x < 4; x++)
- {
- u16 val = Common::swap16(src[x]);
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 4; x++)
+ {
+ u16 val = Common::swap16(src[x]);
*dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)]));
- }
+ }
}
inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
@@ -463,26 +463,26 @@ inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
inline void decodebytesRGB5A3(u32 *dst, const u16 *src)
{
#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = decode5A3(Common::swap16(src[x]));
+ for (int x = 0; x < 4; x++)
+ dst[x] = decode5A3(Common::swap16(src[x]));
#else
- dst[0] = decode5A3(Common::swap16(src[0]));
- dst[1] = decode5A3(Common::swap16(src[1]));
- dst[2] = decode5A3(Common::swap16(src[2]));
- dst[3] = decode5A3(Common::swap16(src[3]));
+ dst[0] = decode5A3(Common::swap16(src[0]));
+ dst[1] = decode5A3(Common::swap16(src[1]));
+ dst[2] = decode5A3(Common::swap16(src[2]));
+ dst[3] = decode5A3(Common::swap16(src[3]));
#endif
}
inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
{
#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = decode5A3RGBA(Common::swap16(src[x]));
+ for (int x = 0; x < 4; x++)
+ dst[x] = decode5A3RGBA(Common::swap16(src[x]));
#else
- dst[0] = decode5A3RGBA(Common::swap16(src[0]));
- dst[1] = decode5A3RGBA(Common::swap16(src[1]));
- dst[2] = decode5A3RGBA(Common::swap16(src[2]));
- dst[3] = decode5A3RGBA(Common::swap16(src[3]));
+ dst[0] = decode5A3RGBA(Common::swap16(src[0]));
+ dst[1] = decode5A3RGBA(Common::swap16(src[1]));
+ dst[2] = decode5A3RGBA(Common::swap16(src[2]));
+ dst[3] = decode5A3RGBA(Common::swap16(src[3]));
#endif
}
@@ -491,13 +491,13 @@ inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
{
#if 0
- for (int x = 0; x < 4; x++)
- dst[x] = Common::swap32((src2[x] << 16) | src[x]);
+ for (int x = 0; x < 4; x++)
+ dst[x] = Common::swap32((src2[x] << 16) | src[x]);
#else
- dst[0] = Common::swap32((src2[0] << 16) | src[0]);
- dst[1] = Common::swap32((src2[1] << 16) | src[1]);
- dst[2] = Common::swap32((src2[2] << 16) | src[2]);
- dst[3] = Common::swap32((src2[3] << 16) | src[3]);
+ dst[0] = Common::swap32((src2[0] << 16) | src[0]);
+ dst[1] = Common::swap32((src2[1] << 16) | src[1]);
+ dst[2] = Common::swap32((src2[2] << 16) | src[2]);
+ dst[3] = Common::swap32((src2[3] << 16) | src[3]);
#endif
// This can probably be done in a few SSE pack/unpack instructions + pshufb
@@ -512,111 +512,111 @@ inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
{
#if 0
- for (int x = 0; x < 4; x++) {
+ for (int x = 0; x < 4; x++) {
dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8);
}
#else
- dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8);
- dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8);
- dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8);
- dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8);
+ dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8);
+ dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8);
+ dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8);
+ dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8);
#endif
}
inline u32 makecol(int r, int g, int b, int a)
{
- return (a << 24)|(r << 16)|(g << 8)|b;
+ return (a << 24)|(r << 16)|(g << 8)|b;
}
inline u32 makeRGBA(int r, int g, int b, int a)
{
- return (a<<24)|(b<<16)|(g<<8)|r;
+ return (a<<24)|(b<<16)|(g<<8)|r;
}
void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
+ u16 c1 = Common::swap16(src->color1);
+ u16 c2 = Common::swap16(src->color2);
int blue1 = Convert5To8(c1 & 0x1F);
int blue2 = Convert5To8(c2 & 0x1F);
int green1 = Convert6To8((c1 >> 5) & 0x3F);
int green2 = Convert6To8((c2 >> 5) & 0x3F);
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
- int colors[4];
+ int colors[4];
colors[0] = makecol(red1, green1, blue1, 255);
- colors[1] = makecol(red2, green2, blue2, 255);
- if (c1 > c2)
- {
- int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
- int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
- int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
- colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
- colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
- }
- else
- {
- colors[2] = makecol((red1 + red2 + 1) / 2, // Average
- (green1 + green2 + 1) / 2,
- (blue1 + blue2 + 1) / 2, 255);
- colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
+ colors[1] = makecol(red2, green2, blue2, 255);
+ if (c1 > c2)
+ {
+ int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
+ int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
+ int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
+ colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
+ colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
+ }
+ else
+ {
+ colors[2] = makecol((red1 + red2 + 1) / 2, // Average
+ (green1 + green2 + 1) / 2,
+ (blue1 + blue2 + 1) / 2, 255);
+ colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
+ }
+
+ for (int y = 0; y < 4; y++)
+ {
+ int val = src->lines[y];
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = colors[(val >> 6) & 3];
+ val <<= 2;
+ }
+ dst += pitch;
+ }
}
void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
- u16 c1 = Common::swap16(src->color1);
- u16 c2 = Common::swap16(src->color2);
+ u16 c1 = Common::swap16(src->color1);
+ u16 c2 = Common::swap16(src->color2);
int blue1 = Convert5To8(c1 & 0x1F);
int blue2 = Convert5To8(c2 & 0x1F);
int green1 = Convert6To8((c1 >> 5) & 0x3F);
int green2 = Convert6To8((c2 >> 5) & 0x3F);
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
- int colors[4];
+ int colors[4];
colors[0] = makeRGBA(red1, green1, blue1, 255);
- colors[1] = makeRGBA(red2, green2, blue2, 255);
- if (c1 > c2)
- {
- int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
- int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
- int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
- colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
- colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
- }
- else
- {
- colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
- (green1 + green2 + 1) / 2,
- (blue1 + blue2 + 1) / 2, 255);
- colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
- }
-
- for (int y = 0; y < 4; y++)
- {
- int val = src->lines[y];
- for (int x = 0; x < 4; x++)
- {
- dst[x] = colors[(val >> 6) & 3];
- val <<= 2;
- }
- dst += pitch;
- }
+ colors[1] = makeRGBA(red2, green2, blue2, 255);
+ if (c1 > c2)
+ {
+ int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
+ int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
+ int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
+ colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
+ colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
+ }
+ else
+ {
+ colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
+ (green1 + green2 + 1) / 2,
+ (blue1 + blue2 + 1) / 2, 255);
+ colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
+ }
+
+ for (int y = 0; y < 4; y++)
+ {
+ int val = src->lines[y];
+ for (int x = 0; x < 4; x++)
+ {
+ dst[x] = colors[(val >> 6) & 3];
+ val <<= 2;
+ }
+ dst += pitch;
+ }
}
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
@@ -641,44 +641,44 @@ static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
case 0: return PC_TEX_FMT_IA8; // IA8
case 1: return PC_TEX_FMT_RGB565; // RGB565
case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
- // extra work to decode.
+ // extra work to decode.
}
return PC_TEX_FMT_NONE; // Error
}
PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
{
- switch (texformat)
- {
- case GX_TF_C4:
+ switch (texformat)
+ {
+ case GX_TF_C4:
return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_I4:
+ case GX_TF_I4:
return PC_TEX_FMT_IA8;
case GX_TF_I8: // speed critical
return PC_TEX_FMT_IA8;
- case GX_TF_C8:
+ case GX_TF_C8:
return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_IA4:
- return PC_TEX_FMT_IA4_AS_IA8;
- case GX_TF_IA8:
- return PC_TEX_FMT_IA8;
- case GX_TF_C14X2:
+ case GX_TF_IA4:
+ return PC_TEX_FMT_IA4_AS_IA8;
+ case GX_TF_IA8:
+ return PC_TEX_FMT_IA8;
+ case GX_TF_C14X2:
return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_RGB565:
+ case GX_TF_RGB565:
return PC_TEX_FMT_RGB565;
- case GX_TF_RGB5A3:
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
+ case GX_TF_RGB5A3:
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
{
return PC_TEX_FMT_BGRA32;
}
- }
+ }
// The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
+ return PC_TEX_FMT_NONE;
}
//switch endianness, unswizzle
@@ -687,26 +687,26 @@ PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
//need to add DXT support too
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
- switch (texformat)
- {
- case GX_TF_C4:
+ switch (texformat)
+ {
+ case GX_TF_C4:
if (tlutfmt == 2)
- {
+ {
// Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
- }
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
else
{
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
}
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_I4:
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_I4:
{
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
@@ -717,8 +717,8 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
}
- }
- return PC_TEX_FMT_I4_AS_I8;
+ }
+ return PC_TEX_FMT_I4_AS_I8;
case GX_TF_I8: // speed critical
{
for (int y = 0; y < height; y += 4)
@@ -727,15 +727,15 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
memcpy(dst + (y + iy)*width+x, src, 8);
}
return PC_TEX_FMT_I8;
- case GX_TF_C8:
+ case GX_TF_C8:
if (tlutfmt == 2)
- {
+ {
// Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
- }
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
else
{
@@ -747,28 +747,25 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr);
} else
-
#endif
-
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
-
}
}
- return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_IA4:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
+ return GetPCFormatFromTLUTFormat(tlutfmt);
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
- }
+ decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
+ }
return PC_TEX_FMT_IA4_AS_IA8;
- case GX_TF_IA8:
- {
+ case GX_TF_IA8:
+ {
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
@@ -779,26 +776,26 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
*ptr++ = Common::swap16(*s++);
}
- }
+ }
return PC_TEX_FMT_IA8;
- case GX_TF_C14X2:
+ case GX_TF_C14X2:
if (tlutfmt == 2)
- {
+ {
// Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
- }
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ }
else
{
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
}
return GetPCFormatFromTLUTFormat(tlutfmt);
- case GX_TF_RGB565:
+ case GX_TF_RGB565:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
@@ -811,17 +808,17 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
}
}
return PC_TEX_FMT_RGB565;
- case GX_TF_RGB5A3:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
- decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
- }
- return PC_TEX_FMT_BGRA32;
- case GX_TF_RGBA8: // speed critical
- {
+ case GX_TF_RGB5A3:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
+ decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
+ }
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_RGBA8: // speed critical
+ {
#if _M_SSE >= 0x301
@@ -876,17 +873,17 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
}
}
}
- return PC_TEX_FMT_BGRA32;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
+ return PC_TEX_FMT_BGRA32;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
{
#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
- // 11111111 22222222 55555555 66666666
- // 33333333 44444444 77777777 88888888
+ // 11111111 22222222 55555555 66666666
+ // 33333333 44444444 77777777 88888888
for (int y = 0; y < height; y += 8)
{
- for (int x = 0; x < width; x += 8)
- {
+ for (int x = 0; x < width; x += 8)
+ {
copyDXTBlock(dst+(y/2)*width+x*2, src);
src += 8;
copyDXTBlock(dst+(y/2)*width+x*2+8, src);
@@ -901,25 +898,25 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
#else
for (int y = 0; y < height; y += 8)
{
- for (int x = 0; x < width; x += 8)
- {
- decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- }
+ for (int x = 0; x < width; x += 8)
+ {
+ decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ }
}
#endif
return PC_TEX_FMT_BGRA32;
}
- }
+ }
// The "copy" texture formats, too?
- return PC_TEX_FMT_NONE;
+ return PC_TEX_FMT_NONE;
}
@@ -929,34 +926,126 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
- switch (texformat)
- {
- case GX_TF_C4:
+ switch (texformat)
+ {
+ case GX_TF_C4:
if (tlutfmt == 2)
- {
+ {
// Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src, tlutaddr);
- }
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4_5A3_To_rgba32(dst + (y + iy) * width + x, src, tlutaddr);
+ }
else if(tlutfmt == 0)
{
- for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr);
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4IA8_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 8)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 8; iy++, src += 4)
- decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr);
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy++, src += 4)
+ decodebytesC4RGB565_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr);
}
break;
- case GX_TF_I4:
+ case GX_TF_I4:
{
+ // JSD optimized with SSE2 intrinsics.
+ // Produces a ~76% speed increase over reference C implementation.
+ const __m128i kMask_x0f = _mm_set_epi32(0x0f0f0f0fL, 0x0f0f0f0fL, 0x0f0f0f0fL, 0x0f0f0f0fL);
+ const __m128i kMask_xf0 = _mm_set_epi32(0xf0f0f0f0L, 0xf0f0f0f0L, 0xf0f0f0f0L, 0xf0f0f0f0L);
+ const __m128i kMask_x00000000ffffffff = _mm_set_epi32(0x00000000L, 0xffffffffL, 0x00000000L, 0xffffffffL);
+ const __m128i kMask_xffffffff00000000 = _mm_set_epi32(0xffffffffL, 0x00000000L, 0xffffffffL, 0x00000000L);
+
+ for (int y = 0; y < height; y += 8)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 8; iy += 2, src += 8)
+ {
+ // Expand [BA] to [BB][BB][BB][BB] [AA][AA][AA][AA], where [BA] is a single byte and A and B are 4-bit values.
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ // dcba is row #0 and hgfe is row #1. We process two rows at once with each loop iteration, hence iy += 2.
+ const __m128i r0 = _mm_loadl_epi64((const __m128i *)src);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
+ const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
+
+ // We want the hi 4 bits of each 8-bit word replicated to 32-bit words:
+ // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) >> 4 [16] -> (0HhH0GgG 0FfF0EeE 0DdD0CcC 0BbB0AaA)
+ const __m128i i1 = _mm_srli_epi16(r1, 4);
+ // (0HhH0GgG 0FfF0EeE 0DdD0CcC 0BbB0AaA) & kMask_x0f -> (0H0H0G0G 0F0F0E0E 0D0D0C0C 0B0B0A0A)
+ const __m128i i12 = _mm_and_si128(i1, kMask_x0f);
+ // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) & kMask_xf0 -> (H0H0G0G0 F0F0E0E0 D0D0C0C0 B0B0A0A0)
+ const __m128i i13 = _mm_and_si128(r1, kMask_xf0);
+ // (0H0H0G0G 0F0F0E0E 0D0D0C0C 0B0B0A0A) | (H0H0G0G0 F0F0E0E0 D0D0C0C0 B0B0A0A0) -> (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA)
+ const __m128i i14 = _mm_or_si128(i12, i13);
+
+ // Shuffle low 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) to (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA)
+ const __m128i i15 = _mm_unpacklo_epi8(i14, i14);
+ // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA)
+ const __m128i i151 = _mm_unpacklo_epi8(i15, i15);
+ // (DDDDDDDD CCCCCCCC BBBBBBBB AAAAAAAA) -> (DDDDDDDD DDDDDDDD CCCCCCCC CCCCCCCC)
+ const __m128i i152 = _mm_unpackhi_epi8(i15, i15);
+
+ // Shuffle hi 64-bits with itself to expand from (HHHHGGGG FFFFEEEE DDDDCCCC BBBBAAAA) to (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE)
+ const __m128i i16 = _mm_unpackhi_epi8(i14, i14);
+ // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (FFFFFFFF FFFFFFFF EEEEEEEE EEEEEEEE)
+ const __m128i i161 = _mm_unpacklo_epi8(i16, i16);
+ // (HHHHHHHH GGGGGGGG FFFFFFFF EEEEEEEE) -> (HHHHHHHH HHHHHHHH GGGGGGGG GGGGGGGG)
+ const __m128i i162 = _mm_unpackhi_epi8(i16, i16);
+
+ // Now find the lo 4 bits of each input 8-bit word:
+ // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) & kMask_x0f -> (0h0h0g0g 0f0f0e0e 0d0d0c0c 0b0b0a0a)
+ const __m128i i2 = _mm_and_si128(r1, kMask_x0f);
+ // (HhHhGgGg FfFfEeEe DdDdCcCc BbBbAaAa) << 4 [16] -> (hHh0gGg0 fFf0eEe0 dDd0cCc0 bBb0aAa0)
+ const __m128i i21 = _mm_slli_epi16(r1, 4);
+ // (hHh0gGg0 fFf0eEe0 dDd0cCc0 bBb0aAa0) & kMask_xf0 -> (h0h0g0g0 f0f0e0e0 d0d0c0c0 b0b0a0a0)
+ const __m128i i22 = _mm_and_si128(i21, kMask_xf0);
+
+ // (0h0h0g0g 0f0f0e0e 0d0d0c0c 0b0b0a0a) | (h0h0g0g0 f0f0e0e0 d0d0c0c0 b0b0a0a0) -> (hhhhgggg ffffeeee ddddcccc bbbbaaaa)
+ const __m128i i23 = _mm_or_si128(i2, i22);
+
+ // Shuffle low 64-bits with itself to expand from (hhhhgggg ffffeeee ddddcccc bbbbaaaa) to (dddddddd cccccccc bbbbbbbb aaaaaaaa)
+ const __m128i i25 = _mm_unpacklo_epi8(i23, i23);
+ // (dddddddd cccccccc bbbbbbbb aaaaaaaa) -> (bbbbbbbb bbbbbbbb aaaaaaaa aaaaaaaa)
+ const __m128i i251 = _mm_unpacklo_epi8(i25, i25);
+ // (dddddddd cccccccc bbbbbbbb aaaaaaaa) -> (dddddddd dddddddd cccccccc cccccccc)
+ const __m128i i252 = _mm_unpackhi_epi8(i25, i25);
+
+ // Shuffle hi 64-bits with itself to expand from (hhhhgggg ffffeeee ddddcccc bbbbaaaa) to (hhhhhhhh gggggggg ffffffff eeeeeeee)
+ const __m128i i26 = _mm_unpackhi_epi8(i23, i23);
+ // (hhhhhhhh gggggggg ffffffff eeeeeeee) -> (ffffffff ffffffff eeeeeeee eeeeeeee)
+ const __m128i i261 = _mm_unpacklo_epi8(i26, i26);
+ // (hhhhhhhh gggggggg ffffffff eeeeeeee) -> (hhhhhhhh hhhhhhhh gggggggg gggggggg)
+ const __m128i i262 = _mm_unpackhi_epi8(i26, i26);
+
+ // Now create the final output m128is to write to memory:
+
+ // _mm_and_si128(i151, kMask_x00000000ffffffff) takes i151 and masks off 1st and 3rd 32-bit words
+ // (BBBBBBBB BBBBBBBB AAAAAAAA AAAAAAAA) -> (00000000 BBBBBBBB 00000000 AAAAAAAA)
+ // _mm_and_si128(i251, kMask_xffffffff00000000) takes i251 and masks off 2nd and 4th 32-bit words
+ // (bbbbbbbb bbbbbbbb aaaaaaaa aaaaaaaa) -> (bbbbbbbb 00000000 aaaaaaaa 00000000)
+ // And last but not least, _mm_or_si128 ORs those two together, giving us the interleaving we desire:
+ // (00000000 BBBBBBBB 00000000 AAAAAAAA) | (bbbbbbbb 00000000 aaaaaaaa 00000000) -> (bbbbbbbb BBBBBBBB aaaaaaaa AAAAAAAA)
+ const __m128i o1 = _mm_or_si128(_mm_and_si128(i151, kMask_x00000000ffffffff), _mm_and_si128(i251, kMask_xffffffff00000000));
+ const __m128i o2 = _mm_or_si128(_mm_and_si128(i152, kMask_x00000000ffffffff), _mm_and_si128(i252, kMask_xffffffff00000000));
+
+ // These two are for the next row; same pattern as above. We batched up two rows because our input was 64 bits.
+ const __m128i o3 = _mm_or_si128(_mm_and_si128(i161, kMask_x00000000ffffffff), _mm_and_si128(i261, kMask_xffffffff00000000));
+ const __m128i o4 = _mm_or_si128(_mm_and_si128(i162, kMask_x00000000ffffffff), _mm_and_si128(i262, kMask_xffffffff00000000));
+
+ // Write row 0:
+ _mm_store_si128( (__m128i*)( dst+(y + iy) * width + x ), o1 );
+ _mm_store_si128( (__m128i*)( dst+(y + iy) * width + x + 4 ), o2 );
+ // Write row 1:
+ _mm_store_si128( (__m128i*)( dst+(y + iy+1) * width + x ), o3 );
+ _mm_store_si128( (__m128i*)( dst+(y + iy+1) * width + x + 4 ), o4 );
+ }
+#if 0
+ // Reference C implementation:
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, src += 4)
@@ -964,120 +1053,128 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
{
int val = src[ix];
u8 i1 = Convert4To8(val >> 4);
- u8 i2 = Convert4To8(val & 0xF);
+ u8 i2 = Convert4To8(val & 0xF);
memset(dst+(y + iy) * width + x + ix * 2 , i1,4);
- memset(dst+(y + iy) * width + x + ix * 2 + 1 , i2,4);
+ memset(dst+(y + iy) * width + x + ix * 2 + 1 , i2,4);
}
- }
- break;
+#endif
+ }
+ break;
case GX_TF_I8: // speed critical
{
-#if _M_SSE >= 0x301
- // JSD: It doesn't get any faster than this, folks.
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- {
- __m128i *quaddst;
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)src);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba0 = _mm_unpacklo_epi8(r1, r1);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba1 = _mm_unpackhi_epi8(r1, r1);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 0)*width + x);
- _mm_store_si128(quaddst, rgba0);
- // Store (hhhh gggg ffff eeee) out:
- _mm_store_si128(quaddst+1, rgba1);
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- src += 8;
- const __m128i r2 = _mm_loadl_epi64((const __m128i *)src);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r3 = _mm_unpacklo_epi8(r2, r2);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba2 = _mm_unpacklo_epi8(r3, r3);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba3 = _mm_unpackhi_epi8(r3, r3);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 1)*width + x);
- _mm_store_si128(quaddst, rgba2);
- // Store (hhhh gggg ffff eeee) out:
- _mm_store_si128(quaddst+1, rgba3);
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- src += 8;
- const __m128i r4 = _mm_loadl_epi64((const __m128i *)src);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r5 = _mm_unpacklo_epi8(r4, r4);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba4 = _mm_unpacklo_epi8(r5, r5);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba5 = _mm_unpackhi_epi8(r5, r5);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 2)*width + x);
- _mm_store_si128(quaddst, rgba4);
- // Store (hhhh gggg ffff eeee) out:
- _mm_store_si128(quaddst+1, rgba5);
-
- // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- src += 8;
- const __m128i r6 = _mm_loadl_epi64((const __m128i *)src);
- // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
- const __m128i r7 = _mm_unpacklo_epi8(r6, r6);
-
- // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
- const __m128i rgba6 = _mm_unpacklo_epi8(r7, r7);
- // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
- const __m128i rgba7 = _mm_unpackhi_epi8(r7, r7);
-
- // Store (dddd cccc bbbb aaaa) out:
- quaddst = (__m128i *)(dst + (y + 3)*width + x);
- _mm_store_si128(quaddst, rgba6);
- // Store (hhhh gggg ffff eeee) out:
- _mm_store_si128(quaddst+1, rgba7);
-
- src += 8;
- }
-#else
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; ++iy, src += 8)
- {
- u32 * newdst = dst + (y + iy)*width+x;
- const u8 * newsrc = src;
- u8 srcval;
-
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
- }
+ // JSD optimized with SSE2 intrinsics.
+ // Produces an ~86% speed increase over reference C implementation.
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ {
+ // Each loop iteration processes 4 rows from 4 64-bit reads.
+
+ // TODO: is it more efficient to group the loads together sequentially and also the stores at the end?
+ // _mm_stream instead of _mm_store on my AMD Phenom II x410 made performance significantly WORSE, so I
+ // went with _mm_stores. Perhaps there is some edge case here creating the terrible performance or we're
+ // not aligned to 16-byte boundaries. I don't know.
+ __m128i *quaddst;
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ const __m128i r0 = _mm_loadl_epi64((const __m128i *)src);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
+ const __m128i r1 = _mm_unpacklo_epi8(r0, r0);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
+ const __m128i rgba0 = _mm_unpacklo_epi8(r1, r1);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
+ const __m128i rgba1 = _mm_unpackhi_epi8(r1, r1);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i *)(dst + (y + 0)*width + x);
+ _mm_store_si128(quaddst, rgba0);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_store_si128(quaddst+1, rgba1);
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ src += 8;
+ const __m128i r2 = _mm_loadl_epi64((const __m128i *)src);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
+ const __m128i r3 = _mm_unpacklo_epi8(r2, r2);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
+ const __m128i rgba2 = _mm_unpacklo_epi8(r3, r3);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
+ const __m128i rgba3 = _mm_unpackhi_epi8(r3, r3);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i *)(dst + (y + 1)*width + x);
+ _mm_store_si128(quaddst, rgba2);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_store_si128(quaddst+1, rgba3);
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ src += 8;
+ const __m128i r4 = _mm_loadl_epi64((const __m128i *)src);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
+ const __m128i r5 = _mm_unpacklo_epi8(r4, r4);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
+ const __m128i rgba4 = _mm_unpacklo_epi8(r5, r5);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
+ const __m128i rgba5 = _mm_unpackhi_epi8(r5, r5);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i *)(dst + (y + 2)*width + x);
+ _mm_store_si128(quaddst, rgba4);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_store_si128(quaddst+1, rgba5);
+
+ // Load 64 bits from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ src += 8;
+ const __m128i r6 = _mm_loadl_epi64((const __m128i *)src);
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hgfe dcba) to (hhgg ffee ddcc bbaa)
+ const __m128i r7 = _mm_unpacklo_epi8(r6, r6);
+
+ // Shuffle low 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (dddd cccc bbbb aaaa)
+ const __m128i rgba6 = _mm_unpacklo_epi8(r7, r7);
+ // Shuffle hi 64-bits with itself to expand from (hhgg ffee ddcc bbaa) to (hhhh gggg ffff eeee)
+ const __m128i rgba7 = _mm_unpackhi_epi8(r7, r7);
+
+ // Store (dddd cccc bbbb aaaa) out:
+ quaddst = (__m128i *)(dst + (y + 3)*width + x);
+ _mm_store_si128(quaddst, rgba6);
+ // Store (hhhh gggg ffff eeee) out:
+ _mm_store_si128(quaddst+1, rgba7);
+
+ src += 8;
+ }
+#if 0
+ // Reference C implementation
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; ++iy, src += 8)
+ {
+ u32 * newdst = dst + (y + iy)*width+x;
+ const u8 * newsrc = src;
+ u8 srcval;
+
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24);
+ }
#endif
}
break;
- case GX_TF_C8:
+ case GX_TF_C8:
if (tlutfmt == 2)
- {
+ {
// Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
- }
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC8_5A3_To_RGBA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
+ }
else if(tlutfmt == 0)
{
@@ -1095,66 +1192,68 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
decodebytesC8RGB565_To_RGBA(dst + (y + iy) * width + x, src, tlutaddr);
}
- break;
- case GX_TF_IA4:
- {
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
+ break;
+ case GX_TF_IA4:
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesIA4RGBA(dst + (y + iy) * width + x, src);
- }
+ decodebytesIA4RGBA(dst + (y + iy) * width + x, src);
+ }
break;
- case GX_TF_IA8:
- {
-#if _M_SSE >= 0x301
- const __m128i kMask_xf0 = _mm_set_epi32(0x00000000L, 0x00000000L, 0xff00ff00L, 0xff00ff00L);
- const __m128i kMask_x0f = _mm_set_epi32(0x00000000L, 0x00000000L, 0x00ff00ffL, 0x00ff00ffL);
- const __m128i kMask_xf000 = _mm_set_epi32(0xff000000L, 0xff000000L, 0xff000000L, 0xff000000L);
- const __m128i kMask_x0fff = _mm_set_epi32(0x00ffffffL, 0x00ffffffL, 0x00ffffffL, 0x00ffffffL);
+ case GX_TF_IA8:
+ {
+ // JSD optimized with SSE2 intrinsics.
+ // Produces an ~80% speed improvement over reference C implementation.
+ const __m128i kMask_xf0 = _mm_set_epi32(0x00000000L, 0x00000000L, 0xff00ff00L, 0xff00ff00L);
+ const __m128i kMask_x0f = _mm_set_epi32(0x00000000L, 0x00000000L, 0x00ff00ffL, 0x00ff00ffL);
+ const __m128i kMask_xf000 = _mm_set_epi32(0xff000000L, 0xff000000L, 0xff000000L, 0xff000000L);
+ const __m128i kMask_x0fff = _mm_set_epi32(0x00ffffffL, 0x00ffffffL, 0x00ffffffL, 0x00ffffffL);
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
{
- // Expands a 16-bit "IA" to a 32-bit "AIII". Each char is an 8-bit value.
-
- // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
- const __m128i r0 = _mm_loadl_epi64((const __m128i *)src);
-
- // Logical shift all 16-bit words right by 8 bits (0000 0000 hgfe dcba) to (0000 0000 0h0f 0d0b)
- // This gets us only the I components.
- const __m128i i0 = _mm_srli_epi16(r0, 8);
-
- // Now join up the I components from their original positions but mask out the A components.
- // (0000 0000 hgfe dcba) & kMask_xFF00 -> (0000 0000 h0f0 d0b0)
- // (0000 0000 h0f0 d0b0) | (0000 0000 0h0f 0d0b) -> (0000 0000 hhff ddbb)
- const __m128i i1 = _mm_or_si128(_mm_and_si128(r0, kMask_xf0), i0);
-
- // Shuffle low 64-bits with itself to expand from (0000 0000 hhff ddbb) to (hhhh ffff dddd bbbb)
- const __m128i i2 = _mm_unpacklo_epi8(i1, i1);
- // (hhhh ffff dddd bbbb) & kMask_x0fff -> (0hhh 0fff 0ddd 0bbb)
- const __m128i i3 = _mm_and_si128(i2, kMask_x0fff);
-
- // Now that we have the I components in 32-bit word form, time work out the A components into
- // their final positions.
-
- // (0000 0000 hgfe dcba) & kMask_x00FF -> (0000 0000 0g0e 0c0a)
- const __m128i a0 = _mm_and_si128(r0, kMask_x0f);
- // (0000 0000 0g0e 0c0a) -> (00gg 00ee 00cc 00aa)
- const __m128i a1 = _mm_unpacklo_epi8(a0, a0);
- // (00gg 00ee 00cc 00aa) << 16 -> (gg00 ee00 cc00 aa00)
- const __m128i a2 = _mm_slli_epi32(a1, 16);
- // (gg00 ee00 cc00 aa00) & kMask_xf000 -> (g000 e000 c000 a000)
- const __m128i a3 = _mm_and_si128(a2, kMask_xf000);
-
- // Simply OR up i3 and a3 now and that's our result:
- // (0hhh 0fff 0ddd 0bbb) | (g000 e000 c000 a000) -> (ghhh efff cddd abbb)
- const __m128i r1 = _mm_or_si128(i3, a3);
-
- // write out the 128-bit result:
- _mm_store_si128( (__m128i*)(dst + (y + iy) * width + x), r1 );
+ // Expands a 16-bit "IA" to a 32-bit "AIII". Each char is an 8-bit value.
+
+ // Load 4x 16-bit IA8 samples from `src` into an __m128i with upper 64 bits zeroed: (0000 0000 hgfe dcba)
+ const __m128i r0 = _mm_loadl_epi64((const __m128i *)src);
+
+ // Logical shift all 16-bit words right by 8 bits (0000 0000 hgfe dcba) to (0000 0000 0h0f 0d0b)
+ // This gets us only the I components.
+ const __m128i i0 = _mm_srli_epi16(r0, 8);
+
+ // Now join up the I components from their original positions but mask out the A components.
+ // (0000 0000 hgfe dcba) & kMask_xFF00 -> (0000 0000 h0f0 d0b0)
+ // (0000 0000 h0f0 d0b0) | (0000 0000 0h0f 0d0b) -> (0000 0000 hhff ddbb)
+ const __m128i i1 = _mm_or_si128(_mm_and_si128(r0, kMask_xf0), i0);
+
+ // Shuffle low 64-bits with itself to expand from (0000 0000 hhff ddbb) to (hhhh ffff dddd bbbb)
+ const __m128i i2 = _mm_unpacklo_epi8(i1, i1);
+ // (hhhh ffff dddd bbbb) & kMask_x0fff -> (0hhh 0fff 0ddd 0bbb)
+ const __m128i i3 = _mm_and_si128(i2, kMask_x0fff);
+
+ // Now that we have the I components in 32-bit word form, time work out the A components into
+ // their final positions.
+
+ // (0000 0000 hgfe dcba) & kMask_x00FF -> (0000 0000 0g0e 0c0a)
+ const __m128i a0 = _mm_and_si128(r0, kMask_x0f);
+ // (0000 0000 0g0e 0c0a) -> (00gg 00ee 00cc 00aa)
+ const __m128i a1 = _mm_unpacklo_epi8(a0, a0);
+ // (00gg 00ee 00cc 00aa) << 16 -> (gg00 ee00 cc00 aa00)
+ const __m128i a2 = _mm_slli_epi32(a1, 16);
+ // (gg00 ee00 cc00 aa00) & kMask_xf000 -> (g000 e000 c000 a000)
+ const __m128i a3 = _mm_and_si128(a2, kMask_xf000);
+
+ // Simply OR up i3 and a3 now and that's our result:
+ // (0hhh 0fff 0ddd 0bbb) | (g000 e000 c000 a000) -> (ghhh efff cddd abbb)
+ const __m128i r1 = _mm_or_si128(i3, a3);
+
+ // write out the 128-bit result:
+ _mm_store_si128( (__m128i*)(dst + (y + iy) * width + x), r1 );
}
-#else
+#if 0
+ // Reference C implementation:
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
@@ -1167,33 +1266,33 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
ptr[3] = decodeIA8Swapped(s[3]);
}
#endif
- }
+ }
break;
- case GX_TF_C14X2:
+ case GX_TF_C14X2:
if (tlutfmt == 2)
- {
+ {
// Special decoding is required for TLUT format 5A3
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)src, tlutaddr);
- }
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ }
else if (tlutfmt == 0)
{
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2IA8_To_RGBA(dst + (y + iy) * width + x, (u16*)src, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)src, tlutaddr);
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC14X2rgb565_To_RGBA(dst + (y + iy) * width + x, (u16*)src, tlutaddr);
}
break;
- case GX_TF_RGB565:
+ case GX_TF_RGB565:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
@@ -1206,225 +1305,324 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
}
}
break;
- case GX_TF_RGB5A3:
- {
-#if _M_SSE >= 0x301
- // These constants are used to apply the (x & mask) operation after x has been right-shifted
- // out of its place.
- const __m128i kMask_x1f = _mm_set_epi32(0x0000001fL, 0x0000001fL, 0x0000001fL, 0x0000001fL);
- const __m128i kMask_x0f = _mm_set_epi32(0x0000000fL, 0x0000000fL, 0x0000000fL, 0x0000000fL);
- const __m128i kMask_x07 = _mm_set_epi32(0x00000007L, 0x00000007L, 0x00000007L, 0x00000007L);
-
- // This is the hard-coded 0xFF alpha constant that is ORed in place after the RGB are calculated
- // for the RGB555 case when (s[x] & 0x8000) is true for all pixels.
- const __m128i aVxff00 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
-
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- {
- u32 *newdst = dst+(y+iy)*width+x;
- const u16 *newsrc = (const u16*)src;
-
- // TODO: weak point
- const u16 val0 = Common::swap16(newsrc[0]);
- const u16 val1 = Common::swap16(newsrc[1]);
- const u16 val2 = Common::swap16(newsrc[2]);
- const u16 val3 = Common::swap16(newsrc[3]);
-
- // Need to check all 4 pixels' MSBs to ensure we can do data-parallelism:
- if (((val0 & 0x8000) & (val1 & 0x8000) & (val2 & 0x8000) & (val3 & 0x8000)) == 0x8000)
- {
- // SSE2 case #1: all 4 pixels are in RGB555 and alpha = 0xFF.
-
- const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0);
-
- // Swizzle bits: 00012345 -> 12345123
-
- //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
- const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f);
- const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) );
-
- //newdst[0] = r0 | (_______) | (________) | (________);
- __m128i final = rV;
-
- //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
- const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f);
- const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) );
-
- //newdst[0] = r0 | (g0 << 8) | (________) | (________);
- final = _mm_or_si128(
- final,
- _mm_slli_epi32(gV, 8)
- );
-
- //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
- const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f);
- const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (________);
- final = _mm_or_si128(
- final,
- _mm_slli_epi32(bV, 16)
- );
-
- // Alphas are ORed in as a constant __m128i.
- //a0 = 0xFF;
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- final = _mm_or_si128(
- final,
- aVxff00
- );
-
- // write the final result:
- _mm_store_si128( (__m128i*)newdst, final );
- }
- else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) == 0x0000)
- {
- // SSE2 case #2: all 4 pixels are in RGBA4443.
-
- const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0);
-
- // Swizzle bits: 00001234 -> 12341234
-
- //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
- const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f);
- const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV );
-
- //newdst[0] = r0 | (_______) | (________) | (________);
- __m128i final = rV;
-
- //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
- const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f);
- const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV );
-
- //newdst[0] = r0 | (g0 << 8) | (________) | (________);
- final = _mm_or_si128(
- final,
- _mm_slli_epi32(gV, 8)
- );
-
- //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
- const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f);
- const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (________);
- final = _mm_or_si128(
- final,
- _mm_slli_epi32(bV, 16)
- );
-
- //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1);
- const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07);
- const __m128i aV = _mm_or_si128(
- _mm_slli_epi16(tmpaV, 5),
- _mm_or_si128(
- _mm_slli_epi16(tmpaV, 2),
- _mm_srli_epi16(tmpaV, 1)
- )
- );
-
- //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
- final = _mm_or_si128(
- final,
- _mm_slli_epi32(aV, 24)
- );
-
- // write the final result:
- _mm_store_si128( (__m128i*)newdst, final );
- }
- else
- {
- // Horrific fallback case, but hey at least it's inlined :D
- // Maybe overkill? I see slight improvements on my machine as far as RDTSC
- // counts and it's all done in registers (on x64). No temp memory moves!
- int r0,g0,b0,a0;
- int r1,g1,b1,a1;
- int r2,g2,b2,a2;
- int r3,g3,b3,a3;
-
- // Normal operation, no parallelism to take advantage of:
- if (val0 & 0x8000)
- {
- // Swizzle bits: 00012345 -> 12345123
- r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
- g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
- b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
- a0 = 0xFF;
- }
- else
- {
- a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1);
- // Swizzle bits: 00001234 -> 12341234
- r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
- g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
- b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
- }
- newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
-
- if (val1 & 0x8000)
- {
- // Swizzle bits: 00012345 -> 12345123
- r1 = (((val1>>10) & 0x1f) << 3) | (((val1>>10) & 0x1f) >> 2);
- g1 = (((val1>>5 ) & 0x1f) << 3) | (((val1>>5 ) & 0x1f) >> 2);
- b1 = (((val1 ) & 0x1f) << 3) | (((val1 ) & 0x1f) >> 2);
- a1 = 0xFF;
- }
- else
- {
- a1 = (((val1>>12) & 0x7) << 5) | (((val1>>12) & 0x7) << 2) | (((val1>>12) & 0x7) >> 1);
- r1 = (((val1>>8 ) & 0xf) << 4) | ((val1>>8 ) & 0xf);
- g1 = (((val1>>4 ) & 0xf) << 4) | ((val1>>4 ) & 0xf);
- b1 = (((val1 ) & 0xf) << 4) | ((val1 ) & 0xf);
- }
- newdst[1] = r1 | (g1 << 8) | (b1 << 16) | (a1 << 24);
-
- if (val2 & 0x8000)
- {
- // Swizzle bits: 00012345 -> 12345123
- r2 = (((val2>>10) & 0x1f) << 3) | (((val2>>10) & 0x1f) >> 2);
- g2 = (((val2>>5 ) & 0x1f) << 3) | (((val2>>5 ) & 0x1f) >> 2);
- b2 = (((val2 ) & 0x1f) << 3) | (((val2 ) & 0x1f) >> 2);
- a2 = 0xFF;
- }
- else
- {
- a2 = (((val2>>12) & 0x7) << 5) | (((val2>>12) & 0x7) << 2) | (((val2>>12) & 0x7) >> 1);
- r2 = (((val2>>8 ) & 0xf) << 4) | ((val2>>8 ) & 0xf);
- g2 = (((val2>>4 ) & 0xf) << 4) | ((val2>>4 ) & 0xf);
- b2 = (((val2 ) & 0xf) << 4) | ((val2 ) & 0xf);
- }
- newdst[2] = r2 | (g2 << 8) | (b2 << 16) | (a2 << 24);
-
- if (val3 & 0x8000)
- {
- // Swizzle bits: 00012345 -> 12345123
- r3 = (((val3>>10) & 0x1f) << 3) | (((val3>>10) & 0x1f) >> 2);
- g3 = (((val3>>5 ) & 0x1f) << 3) | (((val3>>5 ) & 0x1f) >> 2);
- b3 = (((val3 ) & 0x1f) << 3) | (((val3 ) & 0x1f) >> 2);
- a3 = 0xFF;
- }
- else
- {
- a3 = (((val3>>12) & 0x7) << 5) | (((val3>>12) & 0x7) << 2) | (((val3>>12) & 0x7) >> 1);
- r3 = (((val3>>8 ) & 0xf) << 4) | ((val3>>8 ) & 0xf);
- g3 = (((val3>>4 ) & 0xf) << 4) | ((val3>>4 ) & 0xf);
- b3 = (((val3 ) & 0xf) << 4) | ((val3 ) & 0xf);
- }
- newdst[3] = r3 | (g3 << 8) | (b3 << 16) | (a3 << 24);
- }
- }
-#else
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src);
+ case GX_TF_RGB5A3:
+ {
+ // JSD optimized with SSE2 intrinsics in 2 out of 4 cases.
+ // Produces a ~25% speed improvement over reference C implementation.
+ const __m128i kMask_x1f = _mm_set_epi32(0x0000001fL, 0x0000001fL, 0x0000001fL, 0x0000001fL);
+ const __m128i kMask_x0f = _mm_set_epi32(0x0000000fL, 0x0000000fL, 0x0000000fL, 0x0000000fL);
+ const __m128i kMask_x07 = _mm_set_epi32(0x00000007L, 0x00000007L, 0x00000007L, 0x00000007L);
+
+ // This is the hard-coded 0xFF alpha constant that is ORed in place after the RGB are calculated
+ // for the RGB555 case when (s[x] & 0x8000) is true for all pixels.
+ const __m128i aVxff00 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
+
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ {
+ u32 *newdst = dst+(y+iy)*width+x;
+ const u16 *newsrc = (const u16*)src;
+
+ // TODO: weak point
+ const u16 val0 = Common::swap16(newsrc[0]);
+ const u16 val1 = Common::swap16(newsrc[1]);
+ const u16 val2 = Common::swap16(newsrc[2]);
+ const u16 val3 = Common::swap16(newsrc[3]);
+
+ // Need to check all 4 pixels' MSBs to ensure we can do data-parallelism:
+ if (((val0 & 0x8000) & (val1 & 0x8000) & (val2 & 0x8000) & (val3 & 0x8000)) == 0x8000)
+ {
+ // SSE2 case #1: all 4 pixels are in RGB555 and alpha = 0xFF.
+
+ const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0);
+
+ // Swizzle bits: 00012345 -> 12345123
+
+ //r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
+ const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 10), kMask_x1f);
+ const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 3), _mm_srli_epi16(tmprV, 2) );
+
+ //newdst[0] = r0 | (_______) | (________) | (________);
+ __m128i final = rV;
+
+ //g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
+ const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 5), kMask_x1f);
+ const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 3), _mm_srli_epi16(tmpgV, 2) );
+
+ //newdst[0] = r0 | (g0 << 8) | (________) | (________);
+ final = _mm_or_si128(
+ final,
+ _mm_slli_epi32(gV, 8)
+ );
+
+ //b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
+ const __m128i tmpbV = _mm_and_si128(valV, kMask_x1f);
+ const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 3), _mm_srli_epi16(tmpbV, 2) );
+
+ //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (________);
+ final = _mm_or_si128(
+ final,
+ _mm_slli_epi32(bV, 16)
+ );
+
+ // Alphas are ORed in as a constant __m128i.
+ //a0 = 0xFF;
+
+ //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+ final = _mm_or_si128(
+ final,
+ aVxff00
+ );
+
+ // write the final result:
+ _mm_store_si128( (__m128i*)newdst, final );
+ }
+ else if (((val0 & 0x8000) | (val1 & 0x8000) | (val2 & 0x8000) | (val3 & 0x8000)) == 0x0000)
+ {
+ // SSE2 case #2: all 4 pixels are in RGBA4443.
+
+ const __m128i valV = _mm_set_epi16(0, val3, 0, val2, 0, val1, 0, val0);
+
+ // Swizzle bits: 00001234 -> 12341234
+
+ //r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
+ const __m128i tmprV = _mm_and_si128(_mm_srli_epi16(valV, 8), kMask_x0f);
+ const __m128i rV = _mm_or_si128( _mm_slli_epi16(tmprV, 4), tmprV );
+
+ //newdst[0] = r0 | (_______) | (________) | (________);
+ __m128i final = rV;
+
+ //g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
+ const __m128i tmpgV = _mm_and_si128(_mm_srli_epi16(valV, 4), kMask_x0f);
+ const __m128i gV = _mm_or_si128( _mm_slli_epi16(tmpgV, 4), tmpgV );
+
+ //newdst[0] = r0 | (g0 << 8) | (________) | (________);
+ final = _mm_or_si128(
+ final,
+ _mm_slli_epi32(gV, 8)
+ );
+
+ //b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
+ const __m128i tmpbV = _mm_and_si128(valV, kMask_x0f);
+ const __m128i bV = _mm_or_si128( _mm_slli_epi16(tmpbV, 4), tmpbV );
+
+ //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (________);
+ final = _mm_or_si128(
+ final,
+ _mm_slli_epi32(bV, 16)
+ );
+
+ //a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1);
+ const __m128i tmpaV = _mm_and_si128(_mm_srli_epi16(valV, 12), kMask_x07);
+ const __m128i aV = _mm_or_si128(
+ _mm_slli_epi16(tmpaV, 5),
+ _mm_or_si128(
+ _mm_slli_epi16(tmpaV, 2),
+ _mm_srli_epi16(tmpaV, 1)
+ )
+ );
+
+ //newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+ final = _mm_or_si128(
+ final,
+ _mm_slli_epi32(aV, 24)
+ );
+
+ // write the final result:
+ _mm_store_si128( (__m128i*)newdst, final );
+ }
+ else
+ {
+ // Horrific fallback case, but hey at least it's inlined :D
+ // Maybe overkill? I see slight improvements on my machine as far as RDTSC
+ // counts and it's all done in registers (on x64). No temp memory moves!
+ int r0,g0,b0,a0;
+ int r1,g1,b1,a1;
+ int r2,g2,b2,a2;
+ int r3,g3,b3,a3;
+
+ // Normal operation, no parallelism to take advantage of:
+ if (val0 & 0x8000)
+ {
+ // Swizzle bits: 00012345 -> 12345123
+ r0 = (((val0>>10) & 0x1f) << 3) | (((val0>>10) & 0x1f) >> 2);
+ g0 = (((val0>>5 ) & 0x1f) << 3) | (((val0>>5 ) & 0x1f) >> 2);
+ b0 = (((val0 ) & 0x1f) << 3) | (((val0 ) & 0x1f) >> 2);
+ a0 = 0xFF;
+ }
+ else
+ {
+ a0 = (((val0>>12) & 0x7) << 5) | (((val0>>12) & 0x7) << 2) | (((val0>>12) & 0x7) >> 1);
+ // Swizzle bits: 00001234 -> 12341234
+ r0 = (((val0>>8 ) & 0xf) << 4) | ((val0>>8 ) & 0xf);
+ g0 = (((val0>>4 ) & 0xf) << 4) | ((val0>>4 ) & 0xf);
+ b0 = (((val0 ) & 0xf) << 4) | ((val0 ) & 0xf);
+ }
+ newdst[0] = r0 | (g0 << 8) | (b0 << 16) | (a0 << 24);
+
+ if (val1 & 0x8000)
+ {
+ // Swizzle bits: 00012345 -> 12345123
+ r1 = (((val1>>10) & 0x1f) << 3) | (((val1>>10) & 0x1f) >> 2);
+ g1 = (((val1>>5 ) & 0x1f) << 3) | (((val1>>5 ) & 0x1f) >> 2);
+ b1 = (((val1 ) & 0x1f) << 3) | (((val1 ) & 0x1f) >> 2);
+ a1 = 0xFF;
+ }
+ else
+ {
+ a1 = (((val1>>12) & 0x7) << 5) | (((val1>>12) & 0x7) << 2) | (((val1>>12) & 0x7) >> 1);
+ r1 = (((val1>>8 ) & 0xf) << 4) | ((val1>>8 ) & 0xf);
+ g1 = (((val1>>4 ) & 0xf) << 4) | ((val1>>4 ) & 0xf);
+ b1 = (((val1 ) & 0xf) << 4) | ((val1 ) & 0xf);
+ }
+ newdst[1] = r1 | (g1 << 8) | (b1 << 16) | (a1 << 24);
+
+ if (val2 & 0x8000)
+ {
+ // Swizzle bits: 00012345 -> 12345123
+ r2 = (((val2>>10) & 0x1f) << 3) | (((val2>>10) & 0x1f) >> 2);
+ g2 = (((val2>>5 ) & 0x1f) << 3) | (((val2>>5 ) & 0x1f) >> 2);
+ b2 = (((val2 ) & 0x1f) << 3) | (((val2 ) & 0x1f) >> 2);
+ a2 = 0xFF;
+ }
+ else
+ {
+ a2 = (((val2>>12) & 0x7) << 5) | (((val2>>12) & 0x7) << 2) | (((val2>>12) & 0x7) >> 1);
+ r2 = (((val2>>8 ) & 0xf) << 4) | ((val2>>8 ) & 0xf);
+ g2 = (((val2>>4 ) & 0xf) << 4) | ((val2>>4 ) & 0xf);
+ b2 = (((val2 ) & 0xf) << 4) | ((val2 ) & 0xf);
+ }
+ newdst[2] = r2 | (g2 << 8) | (b2 << 16) | (a2 << 24);
+
+ if (val3 & 0x8000)
+ {
+ // Swizzle bits: 00012345 -> 12345123
+ r3 = (((val3>>10) & 0x1f) << 3) | (((val3>>10) & 0x1f) >> 2);
+ g3 = (((val3>>5 ) & 0x1f) << 3) | (((val3>>5 ) & 0x1f) >> 2);
+ b3 = (((val3 ) & 0x1f) << 3) | (((val3 ) & 0x1f) >> 2);
+ a3 = 0xFF;
+ }
+ else
+ {
+ a3 = (((val3>>12) & 0x7) << 5) | (((val3>>12) & 0x7) << 2) | (((val3>>12) & 0x7) >> 1);
+ r3 = (((val3>>8 ) & 0xf) << 4) | ((val3>>8 ) & 0xf);
+ g3 = (((val3>>4 ) & 0xf) << 4) | ((val3>>4 ) & 0xf);
+ b3 = (((val3 ) & 0xf) << 4) | ((val3 ) & 0xf);
+ }
+ newdst[3] = r3 | (g3 << 8) | (b3 << 16) | (a3 << 24);
+ }
+ }
+#if 0
+ // Reference C implementation:
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src);
#endif
- }
- break;
- case GX_TF_RGBA8: // speed critical
- {
+ }
+ break;
+ case GX_TF_RGBA8: // speed critical
+ {
+ // JSD optimized with SSE2 intrinsics.
+ // Produces a ~68% improvement in speed over reference C implementation.
+ const __m128i kMask_x000f = _mm_set_epi32(0x000000FFL, 0x000000FFL, 0x000000FFL, 0x000000FFL);
+ const __m128i kMask_xf000 = _mm_set_epi32(0xFF000000L, 0xFF000000L, 0xFF000000L, 0xFF000000L);
+ const __m128i kMask_x0ff0 = _mm_set_epi32(0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L, 0x00FFFF00L);
+
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4, src += 64)
+ {
+ // Input is divided up into 16-bit words. The texels are split up into AR and GB components where all
+ // AR components come grouped up first in 32 bytes followed by the GB components in 32 bytes. We are
+ // processing 16 texels per each loop iteration, numbered from 0-f.
+ //
+ // Convention is:
+ // one byte is [component-name texel-number]
+ // __m128i is (4-bytes 4-bytes 4-bytes 4-bytes)
+ //
+ // Input is ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
+ // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
+ // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
+ // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
+ //
+ // Output is (RGBA3 RGBA2 RGBA1 RGBA0)
+ // (RGBA7 RGBA6 RGBA5 RGBA4)
+ // (RGBAb RGBAa RGBA9 RGBA8)
+ // (RGBAf RGBAe RGBAd RGBAc)
+
+ // Loads the 1st half of AR components ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0])
+ const __m128i ar0 = _mm_load_si128((__m128i*)src);
+ // Loads the 2nd half of AR components ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8])
+ const __m128i ar1 = _mm_load_si128((__m128i*)src+1);
+ // Loads the 1st half of GB components ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0])
+ const __m128i gb0 = _mm_load_si128((__m128i*)src+2);
+ // Loads the 2nd half of GB components ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8])
+ const __m128i gb1 = _mm_load_si128((__m128i*)src+3);
+
+ // Expand the AR components to fill out 32-bit words:
+ // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 3][A 3][R 3][R 3] [A 2][A 2][R 2][R 2] [A 1][A 1][R 1][R 1] [A 0][A 0][R 0][R 0])
+ const __m128i aarr00 = _mm_unpacklo_epi8(ar0, ar0);
+ // ([A 7][R 7][A 6][R 6] [A 5][R 5][A 4][R 4] [A 3][R 3][A 2][R 2] [A 1][R 1][A 0][R 0]) -> ([A 7][A 7][R 7][R 7] [A 6][A 6][R 6][R 6] [A 5][A 5][R 5][R 5] [A 4][A 4][R 4][R 4])
+ const __m128i aarr01 = _mm_unpackhi_epi8(ar0, ar0);
+ // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A b][A b][R b][R b] [A a][A a][R a][R a] [A 9][A 9][R 9][R 9] [A 8][A 8][R 8][R 8])
+ const __m128i aarr10 = _mm_unpacklo_epi8(ar1, ar1);
+ // ([A f][R f][A e][R e] [A d][R d][A c][R c] [A b][R b][A a][R a] [A 9][R 9][A 8][R 8]) -> ([A f][A f][R f][R f] [A e][A e][R e][R e] [A d][A d][R d][R d] [A c][A c][R c][R c])
+ const __m128i aarr11 = _mm_unpackhi_epi8(ar1, ar1);
+
+ // Move A right 16 bits and mask off everything but the lowest 8 bits to get A in its final place:
+ const __m128i ___a00 = _mm_and_si128(_mm_srli_epi32(aarr00, 16), kMask_x000f);
+ // Move R left 16 bits and mask off everything but the highest 8 bits to get R in its final place:
+ const __m128i r___00 = _mm_and_si128(_mm_slli_epi32(aarr00, 16), kMask_xf000);
+ // OR the two together to get R and A in their final places:
+ const __m128i r__a00 = _mm_or_si128(r___00, ___a00);
+
+ const __m128i ___a01 = _mm_and_si128(_mm_srli_epi32(aarr01, 16), kMask_x000f);
+ const __m128i r___01 = _mm_and_si128(_mm_slli_epi32(aarr01, 16), kMask_xf000);
+ const __m128i r__a01 = _mm_or_si128(r___01, ___a01);
+
+ const __m128i ___a10 = _mm_and_si128(_mm_srli_epi32(aarr10, 16), kMask_x000f);
+ const __m128i r___10 = _mm_and_si128(_mm_slli_epi32(aarr10, 16), kMask_xf000);
+ const __m128i r__a10 = _mm_or_si128(r___10, ___a10);
+
+ const __m128i ___a11 = _mm_and_si128(_mm_srli_epi32(aarr11, 16), kMask_x000f);
+ const __m128i r___11 = _mm_and_si128(_mm_slli_epi32(aarr11, 16), kMask_xf000);
+ const __m128i r__a11 = _mm_or_si128(r___11, ___a11);
+
+ // Expand the GB components to fill out 32-bit words:
+ // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 3][G 3][B 3][B 3] [G 2][G 2][B 2][B 2] [G 1][G 1][B 1][B 1] [G 0][G 0][B 0][B 0])
+ const __m128i ggbb00 = _mm_unpacklo_epi8(gb0, gb0);
+ // ([G 7][B 7][G 6][B 6] [G 5][B 5][G 4][B 4] [G 3][B 3][G 2][B 2] [G 1][B 1][G 0][B 0]) -> ([G 7][G 7][B 7][B 7] [G 6][G 6][B 6][B 6] [G 5][G 5][B 5][B 5] [G 4][G 4][B 4][B 4])
+ const __m128i ggbb01 = _mm_unpackhi_epi8(gb0, gb0);
+ // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G b][G b][B b][B b] [G a][G a][B a][B a] [G 9][G 9][B 9][B 9] [G 8][G 8][B 8][B 8])
+ const __m128i ggbb10 = _mm_unpacklo_epi8(gb1, gb1);
+ // ([G f][B f][G e][B e] [G d][B d][G c][B c] [G b][B b][G a][B a] [G 9][B 9][G 8][B 8]) -> ([G f][G f][B f][B f] [G e][G e][B e][B e] [G d][G d][B d][B d] [G c][G c][B c][B c])
+ const __m128i ggbb11 = _mm_unpackhi_epi8(gb1, gb1);
+
+ // G and B are already in perfect spots in the center, just remove the extra copies in the 1st and 4th positions:
+ const __m128i _gb_00 = _mm_and_si128(ggbb00, kMask_x0ff0);
+ const __m128i _gb_01 = _mm_and_si128(ggbb01, kMask_x0ff0);
+ const __m128i _gb_10 = _mm_and_si128(ggbb10, kMask_x0ff0);
+ const __m128i _gb_11 = _mm_and_si128(ggbb11, kMask_x0ff0);
+
+ // Now join up R__A and _GB_ to get RGBA!
+ const __m128i rgba00 = _mm_or_si128(r__a00, _gb_00);
+ const __m128i rgba01 = _mm_or_si128(r__a01, _gb_01);
+ const __m128i rgba10 = _mm_or_si128(r__a10, _gb_10);
+ const __m128i rgba11 = _mm_or_si128(r__a11, _gb_11);
+
+ // Write em out!
+ __m128i *dst128 = (__m128i*)( dst + (y + 0) * width + x );
+ _mm_store_si128(dst128, rgba00);
+ dst128 = (__m128i*)( dst + (y + 1) * width + x );
+ _mm_store_si128(dst128, rgba01);
+ dst128 = (__m128i*)( dst + (y + 2) * width + x );
+ _mm_store_si128(dst128, rgba10);
+ dst128 = (__m128i*)( dst + (y + 3) * width + x );
+ _mm_store_si128(dst128, rgba11);
+ }
+#if 0
+ // Reference C implementation.
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
{
@@ -1432,31 +1630,32 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
decodebytesARGB8_4ToRgba(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
src += 64;
}
+#endif
}
- break;
- case GX_TF_CMPR: // speed critical
- // The metroid games use this format almost exclusively.
+ break;
+ case GX_TF_CMPR: // speed critical
+ // The metroid games use this format almost exclusively.
{
for (int y = 0; y < height; y += 8)
{
- for (int x = 0; x < width; x += 8)
- {
- decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
- src += sizeof(DXTBlock);
- }
+ for (int x = 0; x < width; x += 8)
+ {
+ decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
+ src += sizeof(DXTBlock);
+ }
}
break;
}
- }
+ }
// The "copy" texture formats, too?
- return PC_TEX_FMT_RGBA32;
+ return PC_TEX_FMT_RGBA32;
}
@@ -1470,15 +1669,15 @@ void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt,bool rgbaOnly)
{
- PC_TexFormat retval = PC_TEX_FMT_NONE;
+ PC_TexFormat retval = PC_TEX_FMT_NONE;
#if defined(HAVE_OPENCL) && HAVE_OPENCL
if (g_Config.bEnableOpenCL)
- retval = TexDecoder_Decode_OpenCL(dst, src, width, height, texformat, tlutaddr, tlutfmt, rgbaOnly);
+ retval = TexDecoder_Decode_OpenCL(dst, src, width, height, texformat, tlutaddr, tlutfmt, rgbaOnly);
#endif
- if(retval == PC_TEX_FMT_NONE)
- retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst,src,width,height,texformat,tlutaddr,tlutfmt) : TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
+ if(retval == PC_TEX_FMT_NONE)
+ retval = rgbaOnly ? TexDecoder_Decode_RGBA((u32*)dst,src,width,height,texformat,tlutaddr,tlutfmt) : TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
return retval;
@@ -1558,294 +1757,294 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt)
{
- /* General formula for computing texture offset
- //
- u16 sBlk = s / blockWidth;
- u16 tBlk = t / blockHeight;
- u16 widthBlks = (width / blockWidth) + 1;
- u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
- u16 blkS = s & (blockWidth - 1);
- u16 blkT = t & (blockHeight - 1);
- u32 blkOff = blkT * blockWidth + blkS;
- */
-
- switch (texformat)
- {
- case GX_TF_C4:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 3;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 7;
- u32 blkOff = (blkT << 3) + blkS;
-
- int rs = (blkOff & 1)?0:4;
- u32 offset = base + (blkOff >> 1);
-
- u8 val = (*(src + offset) >> rs) & 0xF;
- u16 *tlut = (u16*)(texMem + tlutaddr);
-
- switch (tlutfmt)
- {
- case 0:
- *((u32*)dst) = decodeIA8Swapped(tlut[val]);
- break;
- case 1:
- *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
- break;
- case 2:
- *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
- break;
- }
- }
- break;
- case GX_TF_I4:
+ /* General formula for computing texture offset
+ //
+ u16 sBlk = s / blockWidth;
+ u16 tBlk = t / blockHeight;
+ u16 widthBlks = (width / blockWidth) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) * blockWidth * blockHeight;
+ u16 blkS = s & (blockWidth - 1);
+ u16 blkT = t & (blockHeight - 1);
+ u32 blkOff = blkT * blockWidth + blkS;
+ */
+
+ switch (texformat)
+ {
+ case GX_TF_C4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 3;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 7;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ int rs = (blkOff & 1)?0:4;
+ u32 offset = base + (blkOff >> 1);
+
+ u8 val = (*(src + offset) >> rs) & 0xF;
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
+ break;
+ case GX_TF_I4:
{
u16 sBlk = s >> 3;
- u16 tBlk = t >> 3;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 7;
- u32 blkOff = (blkT << 3) + blkS;
-
- int rs = (blkOff & 1)?0:4;
- u32 offset = base + (blkOff >> 1);
-
- u8 val = (*(src + offset) >> rs) & 0xF;
- val = Convert4To8(val);
+ u16 tBlk = t >> 3;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 7;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ int rs = (blkOff & 1)?0:4;
+ u32 offset = base + (blkOff >> 1);
+
+ u8 val = (*(src + offset) >> rs) & 0xF;
+ val = Convert4To8(val);
dst[0] = val;
- dst[1] = val;
- dst[2] = val;
- dst[3] = val;
- }
- break;
+ dst[1] = val;
+ dst[2] = val;
+ dst[3] = val;
+ }
+ break;
case GX_TF_I8:
{
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 3) + blkS;
-
- u8 val = *(src + base + blkOff);
- dst[0] = val;
- dst[1] = val;
- dst[2] = val;
- dst[3] = val;
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ dst[0] = val;
+ dst[1] = val;
+ dst[2] = val;
+ dst[3] = val;
}
break;
- case GX_TF_C8:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 3) + blkS;
-
- u8 val = *(src + base + blkOff);
- u16 *tlut = (u16*)(texMem + tlutaddr);
-
- switch (tlutfmt)
- {
- case 0:
- *((u32*)dst) = decodeIA8Swapped(tlut[val]);
- break;
- case 1:
- *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
- break;
- case 2:
- *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
- break;
- }
- }
- break;
- case GX_TF_IA4:
- {
- u16 sBlk = s >> 3;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5;
- u16 blkS = s & 7;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 3) + blkS;
-
- u8 val = *(src + base + blkOff);
- const u8 a = Convert4To8(val>>4);
- const u8 l = Convert4To8(val&0xF);
- dst[0] = l;
- dst[1] = l;
- dst[2] = l;
- dst[3] = a;
- }
+ case GX_TF_C8:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
break;
- case GX_TF_IA8:
- {
+ case GX_TF_IA4:
+ {
+ u16 sBlk = s >> 3;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5;
+ u16 blkS = s & 7;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 3) + blkS;
+
+ u8 val = *(src + base + blkOff);
+ const u8 a = Convert4To8(val>>4);
+ const u8 l = Convert4To8(val&0xF);
+ dst[0] = l;
+ dst[1] = l;
+ dst[2] = l;
+ dst[3] = a;
+ }
+ break;
+ case GX_TF_IA8:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decodeIA8Swapped(*valAddr);
+ }
+ break;
+ case GX_TF_C14X2:
+ {
u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- *((u32*)dst) = decodeIA8Swapped(*valAddr);
- }
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ u16 val = Common::swap16(*valAddr) & 0x3FFF;
+ u16 *tlut = (u16*)(texMem + tlutaddr);
+
+ switch (tlutfmt)
+ {
+ case 0:
+ *((u32*)dst) = decodeIA8Swapped(tlut[val]);
+ break;
+ case 1:
+ *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
+ break;
+ case 2:
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
+ break;
+ }
+ }
break;
- case GX_TF_C14X2:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- u16 val = Common::swap16(*valAddr) & 0x3FFF;
- u16 *tlut = (u16*)(texMem + tlutaddr);
-
- switch (tlutfmt)
- {
- case 0:
- *((u32*)dst) = decodeIA8Swapped(tlut[val]);
- break;
- case 1:
- *((u32*)dst) = decode565RGBA(Common::swap16(tlut[val]));
- break;
- case 2:
- *((u32*)dst) = decode5A3RGBA(Common::swap16(tlut[val]));
- break;
- }
- }
+ case GX_TF_RGB565:
+ {
+ u16 sBlk = s >> 2;
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
+ }
break;
- case GX_TF_RGB565:
+ case GX_TF_RGB5A3:
{
u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- *((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 4;
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1;
+ const u16* valAddr = (u16*)(src + offset);
+
+ *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
}
break;
- case GX_TF_RGB5A3:
- {
- u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 4;
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1;
- const u16* valAddr = (u16*)(src + offset);
-
- *((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
- }
- break;
- case GX_TF_RGBA8:
- {
+ case GX_TF_RGBA8:
+ {
u16 sBlk = s >> 2;
- u16 tBlk = t >> 2;
- u16 widthBlks = (imageWidth >> 2) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
- u16 blkS = s & 3;
- u16 blkT = t & 3;
- u32 blkOff = (blkT << 2) + blkS;
-
- u32 offset = (base + blkOff) << 1 ;
- const u8* valAddr = src + offset;
-
- dst[3] = valAddr[0];
- dst[0] = valAddr[1];
- dst[1] = valAddr[32];
- dst[2] = valAddr[33];
- }
- break;
- case GX_TF_CMPR:
+ u16 tBlk = t >> 2;
+ u16 widthBlks = (imageWidth >> 2) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 5; // shift by 5 is correct
+ u16 blkS = s & 3;
+ u16 blkT = t & 3;
+ u32 blkOff = (blkT << 2) + blkS;
+
+ u32 offset = (base + blkOff) << 1 ;
+ const u8* valAddr = src + offset;
+
+ dst[3] = valAddr[0];
+ dst[0] = valAddr[1];
+ dst[1] = valAddr[32];
+ dst[2] = valAddr[33];
+ }
+ break;
+ case GX_TF_CMPR:
{
- u16 sDxt = s >> 2;
- u16 tDxt = t >> 2;
-
- u16 sBlk = sDxt >> 1;
- u16 tBlk = tDxt >> 1;
- u16 widthBlks = (imageWidth >> 3) + 1;
- u32 base = (tBlk * widthBlks + sBlk) << 2;
- u16 blkS = sDxt & 1;
- u16 blkT = tDxt & 1;
- u32 blkOff = (blkT << 1) + blkS;
-
- u32 offset = (base + blkOff) << 3;
-
- const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
-
- u16 c1 = Common::swap16(dxtBlock->color1);
- u16 c2 = Common::swap16(dxtBlock->color2);
- int blue1 = Convert5To8(c1 & 0x1F);
- int blue2 = Convert5To8(c2 & 0x1F);
- int green1 = Convert6To8((c1 >> 5) & 0x3F);
- int green2 = Convert6To8((c2 >> 5) & 0x3F);
- int red1 = Convert5To8((c1 >> 11) & 0x1F);
- int red2 = Convert5To8((c2 >> 11) & 0x1F);
-
- u16 ss = s & 3;
- u16 tt = t & 3;
-
- int colorSel = dxtBlock->lines[tt];
- int rs = 6 - (ss << 1);
- colorSel = (colorSel >> rs) & 3;
- colorSel |= c1 > c2?0:4;
-
- u32 color = 0;
-
- switch (colorSel)
- {
- case 0:
- case 4:
- color = makeRGBA(red1, green1, blue1, 255);
- break;
- case 1:
- case 5:
- color = makeRGBA(red2, green2, blue2, 255);
- break;
- case 2:
- color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
- break;
- case 3:
- color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
- break;
- case 6:
- color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
- break;
- case 7:
- color = makeRGBA(red2, green2, blue2, 0);
- break;
- }
-
- *((u32*)dst) = color;
+ u16 sDxt = s >> 2;
+ u16 tDxt = t >> 2;
+
+ u16 sBlk = sDxt >> 1;
+ u16 tBlk = tDxt >> 1;
+ u16 widthBlks = (imageWidth >> 3) + 1;
+ u32 base = (tBlk * widthBlks + sBlk) << 2;
+ u16 blkS = sDxt & 1;
+ u16 blkT = tDxt & 1;
+ u32 blkOff = (blkT << 1) + blkS;
+
+ u32 offset = (base + blkOff) << 3;
+
+ const DXTBlock* dxtBlock = (const DXTBlock*)(src + offset);
+
+ u16 c1 = Common::swap16(dxtBlock->color1);
+ u16 c2 = Common::swap16(dxtBlock->color2);
+ int blue1 = Convert5To8(c1 & 0x1F);
+ int blue2 = Convert5To8(c2 & 0x1F);
+ int green1 = Convert6To8((c1 >> 5) & 0x3F);
+ int green2 = Convert6To8((c2 >> 5) & 0x3F);
+ int red1 = Convert5To8((c1 >> 11) & 0x1F);
+ int red2 = Convert5To8((c2 >> 11) & 0x1F);
+
+ u16 ss = s & 3;
+ u16 tt = t & 3;
+
+ int colorSel = dxtBlock->lines[tt];
+ int rs = 6 - (ss << 1);
+ colorSel = (colorSel >> rs) & 3;
+ colorSel |= c1 > c2?0:4;
+
+ u32 color = 0;
+
+ switch (colorSel)
+ {
+ case 0:
+ case 4:
+ color = makeRGBA(red1, green1, blue1, 255);
+ break;
+ case 1:
+ case 5:
+ color = makeRGBA(red2, green2, blue2, 255);
+ break;
+ case 2:
+ color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
+ break;
+ case 3:
+ color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
+ break;
+ case 6:
+ color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
+ break;
+ case 7:
+ color = makeRGBA(red2, green2, blue2, 0);
+ break;
+ }
+
+ *((u32*)dst) = color;
}
- break;
- }
+ break;
+ }
}