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authordonkopunchstania <donkopunchstania@gmail.com>2010-03-10 06:45:13 +0000
committerdonkopunchstania <donkopunchstania@gmail.com>2010-03-10 06:45:13 +0000
commit70627c56529b9534d09ab34d343028fac33ce387 (patch)
treeb41ff366b439664c07a029b7357bb7fe5a01a038 /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parentc455673f8705d9035b939edab682e2e246edf94e (diff)
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185 8ced0084-cf51-0410-be5f-012b33b47a6e
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