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authorNeoBrainX <NeoBrainX@googlemail.com>2010-06-16 13:36:40 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2010-06-16 13:36:40 +0000
commit762ce28977725bedb87af3e2ced49aa3563b541a (patch)
tree1e34e6465d7f5c8fb0d1d527c51d717e76efeefd /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parentce3eb2a13be7f062d926cf0e068f5e689c7a5bab (diff)
DX11:
Disable D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY when compiling pixel shaders in Debug configurations as well. Properly support centered text drawing, even though it's not used, yet. Credits go to xsacha for this one. Found an awesome hacky way to free the buffer memory used by ReplaceTexture2D. At least it gets freed at all now... Various other tweaks to texture conversion. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5724 8ced0084-cf51-0410-be5f-012b33b47a6e
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