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authornodchip <nodchip@gmail.com>2010-04-09 15:13:42 +0000
committernodchip <nodchip@gmail.com>2010-04-09 15:13:42 +0000
commit956b8eb54db07e98f694082f5f14a9558e393a88 (patch)
tree57b1f969c6da1514bb3261078644e4c0d17a2797 /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parent91c6f5acba916087035586d4c2e606478e3f1517 (diff)
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp184
1 files changed, 119 insertions, 65 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index 7cc0c05247..e10292ae3b 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -366,37 +366,41 @@ inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
}
}
-#if _M_SSE >= 0x301
- static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
-#endif
-
inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
+ for (int x = 0; x < 8; x++)
+ {
+ u8 val = src[x];
+ *dst++ = Common::swap16(tlut[val]);
+ }
+}
#if _M_SSE >= 0x301
+static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
+
+inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr)
+{
+ u16* tlut = (u16*)(texMem + tlutaddr);
// Make 8 16-bits unsigned integer values
- const __m128i a = _mm_set_epi16(tlut[src[7]], tlut[src[6]], tlut[src[5]], tlut[src[4]], tlut[src[3]], tlut[src[2]], tlut[src[1]], tlut[src[0]]);
+ __m128i a = _mm_setzero_si128();
+ a = _mm_insert_epi16(a, tlut[src[0]], 0);
+ a = _mm_insert_epi16(a, tlut[src[1]], 1);
+ a = _mm_insert_epi16(a, tlut[src[2]], 2);
+ a = _mm_insert_epi16(a, tlut[src[3]], 3);
+ a = _mm_insert_epi16(a, tlut[src[4]], 4);
+ a = _mm_insert_epi16(a, tlut[src[5]], 5);
+ a = _mm_insert_epi16(a, tlut[src[6]], 6);
+ a = _mm_insert_epi16(a, tlut[src[7]], 7);
// Apply Common::swap16() to 16-bits unsigned integers at once
const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);
// Store values to dst without polluting the caches
_mm_stream_si128((__m128i*)dst, b);
-
-#else
-
- for (int x = 0; x < 8; x++)
- {
- u8 val = src[x];
- *dst++ = Common::swap16(tlut[val]);
- }
-
-#endif
-
}
-
+#endif
inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
{
@@ -958,10 +962,26 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
}
else
{
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 8)
- for (int iy = 0; iy < 4; iy++, src += 8)
- decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
+
+#if _M_SSE >= 0x301
+
+ if (cpu_info.bSSSE3) {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr);
+ break;
+ } else
+
+#endif
+
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 8)
+ for (int iy = 0; iy < 4; iy++, src += 8)
+ decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
+
+ }
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_IA4:
@@ -1028,59 +1048,93 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
case GX_TF_RGBA8: // speed critical
{
-#if _M_SSE >= 0x301
-
- for (int y = 0; y < height; y += 4) {
- __m128i* p = (__m128i*)(src + y * width * 4);
- for (int x = 0; x < width; x += 4) {
+ // FIXME(nodchip): the following code is too complicated.
#if _M_SSE >= 0x401
- // Load 64-bytes at once.
- const __m128i a0 = _mm_stream_load_si128(p++);
- const __m128i a1 = _mm_stream_load_si128(p++);
- const __m128i a2 = _mm_stream_load_si128(p++);
- const __m128i a3 = _mm_stream_load_si128(p++);
-#else
- const __m128i a0 = _mm_load_si128(p++);
- const __m128i a1 = _mm_load_si128(p++);
- const __m128i a2 = _mm_load_si128(p++);
- const __m128i a3 = _mm_load_si128(p++);
-#endif
- // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
- // apply Common::swap32() by _mm_shuffle_epi8() and
- // store them by _mm_stream_si128().
- // See decodebytesARGB8_4() about the idea.
- const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
- const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
-
- const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
- const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
-
- const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
- const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
-
- const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
- const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
- _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
+ if (cpu_info.bSSE4_1) {
+ for (int y = 0; y < height; y += 4) {
+ __m128i* p = (__m128i*)(src + y * width * 4);
+ for (int x = 0; x < width; x += 4) {
+
+ // Load 64-bytes at once.
+ const __m128i a0 = _mm_stream_load_si128(p++);
+ const __m128i a1 = _mm_stream_load_si128(p++);
+ const __m128i a2 = _mm_stream_load_si128(p++);
+ const __m128i a3 = _mm_stream_load_si128(p++);
+
+ // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
+ // apply Common::swap32() by _mm_shuffle_epi8() and
+ // store them by _mm_stream_si128().
+ // See decodebytesARGB8_4() about the idea.
+ const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
+ const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
+
+ const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
+ const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
+
+ const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
+ const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
+
+ const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
+ const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
+ }
}
- }
+ } else
-#else
+#endif
- for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- {
- for (int iy = 0; iy < 4; iy++)
- decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
- src += 64;
+#if _M_SSE >= 0x301
+
+ if (cpu_info.bSSSE3) {
+ for (int y = 0; y < height; y += 4) {
+ __m128i* p = (__m128i*)(src + y * width * 4);
+ for (int x = 0; x < width; x += 4) {
+
+ const __m128i a0 = _mm_load_si128(p++);
+ const __m128i a1 = _mm_load_si128(p++);
+ const __m128i a2 = _mm_load_si128(p++);
+ const __m128i a3 = _mm_load_si128(p++);
+
+ // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
+ // apply Common::swap32() by _mm_shuffle_epi8() and
+ // store them by _mm_stream_si128().
+ // See decodebytesARGB8_4() about the idea.
+ const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
+ const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
+
+ const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
+ const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
+
+ const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
+ const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
+
+ const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
+ const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
+ }
}
+ } else
#endif
- }
+
+ {
+ for (int y = 0; y < height; y += 4)
+ for (int x = 0; x < width; x += 4)
+ {
+ for (int iy = 0; iy < 4; iy++)
+ decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
+ src += 64;
+ }
+ }
+ }
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR: // speed critical
// The metroid games use this format almost exclusively.