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authorNeoBrainX <NeoBrainX@googlemail.com>2010-06-12 15:49:21 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2010-06-12 15:49:21 +0000
commita6ebc8234f4e5aef62fb0ccf55dcf83211168896 (patch)
tree1ca68e54a11a005eb7f064c3f4a2147366367ad8 /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parentf0d178122ed33972360ba9c268b0f814e45e0536 (diff)
Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders - replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11 - for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this - add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now. Delete all files in User/ShaderCache if you want to save a few KB disk space :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
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