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| author | Sonicadvance1 <sonicadvance1@gmail.com> | 2009-05-11 20:19:12 +0000 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@gmail.com> | 2009-05-11 20:19:12 +0000 |
| commit | ad0db37fab9358586fb6ea1417b1241ebe95a87e (patch) | |
| tree | a24b004f15e855df3c13c8830e117ce3364eea39 /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | e7af5a31bdef782fd858bced85fab877c3afa5b3 (diff) | |
More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3204 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
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