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authorJohn Peterson <jpeterson57@gmail.com>2009-02-12 08:46:48 +0000
committerJohn Peterson <jpeterson57@gmail.com>2009-02-12 08:46:48 +0000
commitb932a53b682e154aa5fc1ea949811e9187cf9169 (patch)
treefe6b5051b77a7e682e69e3f6a4114853576ebb2a /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parent7958eae6da9094411698d1da7ca9cb52015f3304 (diff)
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2219 8ced0084-cf51-0410-be5f-012b33b47a6e
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