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| author | james.jdunne <james.jdunne@gmail.com> | 2011-01-04 22:30:58 +0000 |
|---|---|---|
| committer | james.jdunne <james.jdunne@gmail.com> | 2011-01-04 22:30:58 +0000 |
| commit | dd7d325453188578fc4fd8235fd5663c7d101e13 (patch) | |
| tree | d0c96c7c31b70cda3dd069b0433ad24d7b31a286 /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | 99b4f4703d286b405a6f7575c8f7599d584aaca2 (diff) | |
Temporarily reverting to unoptimized until I can figure this out. Apologies for the SNAFU :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6741 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index a2aa5ae7c3..4a1670046e 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -1707,6 +1707,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { +#if 0 // JSD optimized with SSE2 intrinsics. // Produces a ~40% improvement in speed over reference C implementation. for (int y = 0; y < height; y += 8) @@ -2099,7 +2100,8 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he } } } -#if 0 +#endif +#if 1 for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) |
