summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/TextureDecoder.cpp
diff options
context:
space:
mode:
authorNeoBrainX <NeoBrainX@googlemail.com>2010-06-17 12:09:56 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2010-06-17 12:09:56 +0000
commite26634716026ba0860a93c644b16f320c3312a48 (patch)
tree0028ff32940b43e33a16bafb535a9fb067f5a16b /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parent91d540ad67e4d8daadf78da91490f6161df4d664 (diff)
DX11: Use D3DX11FilterTexture instead of ID3D11Context::GenerateMips.
Test if performance changed in any games by this change, please. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5731 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions