diff options
| author | nodchip <nodchip@gmail.com> | 2010-02-28 11:36:00 +0000 |
|---|---|---|
| committer | nodchip <nodchip@gmail.com> | 2010-02-28 11:36:00 +0000 |
| commit | 1c340522660cbac0f1cb8de62eba1b765dcf928c (patch) | |
| tree | f0ae61925b050eda481f965b1833da1b713e94eb /Source/Core/VideoCommon/Src/VertexLoader.cpp | |
| parent | d348c33bf2f094ac8c541ee459e4edb029da4fb4 (diff) | |
Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexLoader.cpp | 55 |
1 files changed, 13 insertions, 42 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp index 1f41662c62..7937b20750 100644 --- a/Source/Core/VideoCommon/Src/VertexLoader.cpp +++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp @@ -269,7 +269,7 @@ void VertexLoader::CompileVertexTranslator() _assert_msg_(VIDEO, 0 <= m_VtxAttr.PosElements && m_VtxAttr.PosElements <= 1, "Invalid number of vertex position elemnts!\n(m_VtxAttr.PosElements = %d)", m_VtxAttr.PosElements); WriteCall(tableReadPosition[m_VtxDesc.Position][m_VtxAttr.PosFormat][m_VtxAttr.PosElements]); - m_VertexSize += tableVertexSize[m_VtxDesc.Position][m_VtxAttr.PosFormat][m_VtxAttr.PosElements]; + m_VertexSize += tableReadPositionVertexSize[m_VtxDesc.Position][m_VtxAttr.PosFormat][m_VtxAttr.PosElements]; nat_offset += 12; // OK, so we just got a point. Let's go back and read it for the bounding box. @@ -412,48 +412,19 @@ void VertexLoader::CompileVertexTranslator() // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { vtx_decl.texcoord_offset[i] = -1; - m_NativeFmt->m_components |= VB_HAS_UV0 << i; - int elements = m_VtxAttr.texCoord[i].Elements; - switch (tc[i]) - { - case NOT_PRESENT: + const int format = m_VtxAttr.texCoord[i].Format; + const int elements = m_VtxAttr.texCoord[i].Elements; + + if (tc[i] == NOT_PRESENT) { m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i); - break; - case DIRECT: - switch (m_VtxAttr.texCoord[i].Format) - { - case FORMAT_UBYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break; - case FORMAT_BYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break; - case FORMAT_USHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break; - case FORMAT_SHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break; - case FORMAT_FLOAT: m_VertexSize += elements?8:4; WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break; - default: _assert_(0); break; - } - break; - case INDEX8: - m_VertexSize += 1; - switch (m_VtxAttr.texCoord[i].Format) - { - case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break; - case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break; - case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break; - case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break; - case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break; - default: _assert_(0); break; - } - break; - case INDEX16: - m_VertexSize += 2; - switch (m_VtxAttr.texCoord[i].Format) - { - case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break; - case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break; - case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break; - case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break; - case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break; - default: _assert_(0); - } - break; + } else { + _assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]); + _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); + _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements); + + m_NativeFmt->m_components |= VB_HAS_UV0 << i; + WriteCall(tableReadTexCoord[tc[i]][format][elements]); + m_VertexSize += tableReadTexCoordVertexSize[tc[i]][format][elements]; } if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) { |
