diff options
| author | Lioncash <mathew1800@gmail.com> | 2013-04-24 09:21:54 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2013-04-24 09:21:54 -0400 |
| commit | 8da425b008b46ef90d649e55c6c0d4a0bc2b556b (patch) | |
| tree | 5b5fd33dc0274f35625a179adf0a7f93ebadeece /Source/Core/VideoCommon/Src/VertexLoader.cpp | |
| parent | c118c71eace1aef76687beb2e1fa6517498d84ed (diff) | |
Formatting cleanup for VideoCommon.
Block braces on new lines.
Also killed off trailing whitespace and dangling elses.
Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexLoader.cpp | 86 |
1 files changed, 59 insertions, 27 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoader.cpp b/Source/Core/VideoCommon/Src/VertexLoader.cpp index 38a36c3861..babaff83a5 100644 --- a/Source/Core/VideoCommon/Src/VertexLoader.cpp +++ b/Source/Core/VideoCommon/Src/VertexLoader.cpp @@ -214,7 +214,7 @@ void VertexLoader::CompileVertexTranslator() #ifdef USE_JIT if (m_compiledCode) - PanicAlert("Trying to recompile a vtx translator"); + PanicAlert("Trying to recompile a vertex translator"); m_compiledCode = GetCodePtr(); ABI_EmitPrologue(4); @@ -224,14 +224,17 @@ void VertexLoader::CompileVertexTranslator() // Reset component counters if present in vertex format only. if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord || - m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) { + m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) + { WriteSetVariable(32, &tcIndex, Imm32(0)); } - if (m_VtxDesc.Color0 || m_VtxDesc.Color1) { + if (m_VtxDesc.Color0 || m_VtxDesc.Color1) + { WriteSetVariable(32, &colIndex, Imm32(0)); } if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx || - m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) { + m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) + { WriteSetVariable(32, &s_texmtxwrite, Imm32(0)); WriteSetVariable(32, &s_texmtxread, Imm32(0)); } @@ -258,14 +261,16 @@ void VertexLoader::CompileVertexTranslator() int nat_offset = 0; PortableVertexDeclaration vtx_decl; memset(&vtx_decl, 0, sizeof(vtx_decl)); - for (int i = 0; i < 8; i++) { + for (int i = 0; i < 8; i++) + { vtx_decl.texcoord_offset[i] = -1; } // m_VBVertexStride for texmtx and posmtx is computed later when writing. // Position Matrix Index - if (m_VtxDesc.PosMatIdx) { + if (m_VtxDesc.PosMatIdx) + { WriteCall(PosMtx_ReadDirect_UByte); m_NativeFmt->m_components |= VB_HAS_POSMTXIDX; m_VertexSize += 1; @@ -281,11 +286,14 @@ void VertexLoader::CompileVertexTranslator() if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } // Write vertex position loader - if(g_ActiveConfig.bUseBBox) { + if(g_ActiveConfig.bUseBBox) + { WriteCall(UpdateBoundingBoxPrepare); WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); WriteCall(UpdateBoundingBox); - } else { + } + else + { WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); } m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); @@ -317,7 +325,9 @@ void VertexLoader::CompileVertexTranslator() vtx_decl.normal_gl_size = 3; vtx_decl.normal_offset[0] = nat_offset; nat_offset += 12; - if (vtx_attr.NormalElements) { + + if (vtx_attr.NormalElements) + { vtx_decl.normal_offset[1] = nat_offset; nat_offset += 12; vtx_decl.normal_offset[2] = nat_offset; @@ -334,7 +344,8 @@ void VertexLoader::CompileVertexTranslator() vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE; vtx_decl.color_offset[0] = -1; vtx_decl.color_offset[1] = -1; - for (int i = 0; i < 2; i++) { + for (int i = 0; i < 2; i++) + { m_NativeFmt->m_components |= VB_HAS_COL0 << i; switch (col[i]) { @@ -382,21 +393,26 @@ void VertexLoader::CompileVertexTranslator() break; } // Common for the three bottom cases - if (col[i] != NOT_PRESENT) { + if (col[i] != NOT_PRESENT) + { vtx_decl.color_offset[i] = nat_offset; nat_offset += 4; } } // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) - for (int i = 0; i < 8; i++) { + for (int i = 0; i < 8; i++) + { vtx_decl.texcoord_offset[i] = -1; const int format = m_VtxAttr.texCoord[i].Format; const int elements = m_VtxAttr.texCoord[i].Elements; - if (tc[i] == NOT_PRESENT) { + if (tc[i] == NOT_PRESENT) + { m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i); - } else { + } + else + { _assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]); _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements); @@ -406,8 +422,10 @@ void VertexLoader::CompileVertexTranslator() m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements); } - if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) { - if (tc[i] != NOT_PRESENT) { + if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) + { + if (tc[i] != NOT_PRESENT) + { // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; @@ -415,7 +433,8 @@ void VertexLoader::CompileVertexTranslator() nat_offset += 12; WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); } - else { + else + { m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; @@ -424,8 +443,10 @@ void VertexLoader::CompileVertexTranslator() WriteCall(TexMtx_Write_Float4); } } - else { - if (tc[i] != NOT_PRESENT) { + else + { + if (tc[i] != NOT_PRESENT) + { vtx_decl.texcoord_offset[i] = nat_offset; vtx_decl.texcoord_gl_type[i] = VAR_FLOAT; vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1; @@ -433,28 +454,35 @@ void VertexLoader::CompileVertexTranslator() } } - if (tc[i] == NOT_PRESENT) { + if (tc[i] == NOT_PRESENT) + { // if there's more tex coords later, have to write a dummy call int j = i + 1; - for (; j < 8; ++j) { - if (tc[j] != NOT_PRESENT) { + for (; j < 8; ++j) + { + if (tc[j] != NOT_PRESENT) + { WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right! break; } } // tricky! - if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) { + if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) + { // no more tex coords and tex matrices, so exit loop break; } } } - if (m_VtxDesc.PosMatIdx) { + if (m_VtxDesc.PosMatIdx) + { WriteCall(PosMtx_Write); vtx_decl.posmtx_offset = nat_offset; nat_offset += 4; - } else { + } + else + { vtx_decl.posmtx_offset = -1; } @@ -574,7 +602,8 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const coun void VertexLoader::ConvertVertices ( int count ) { #ifdef USE_JIT - if (count > 0) { + if (count > 0) + { loop_counter = count; ((void (*)())(void*)m_compiledCode)(); } @@ -678,10 +707,13 @@ void VertexLoader::AppendToString(std::string *dest) const dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ", m_VertexSize, m_VtxDesc.PosMatIdx, m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat])); - if (m_VtxDesc.Normal) { + + if (m_VtxDesc.Normal) + { dest->append(StringFromFormat("Nrm: %i %s-%s ", m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat])); } + u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; for (int i = 0; i < 2; i++) { |
