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authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-08-08 01:39:56 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-08-08 01:39:56 +0000
commit51ddedf512a3795193fb809281beb5d5453bc73a (patch)
treed6f2c2dfb5e9afe3b29f84aff2f788890d358294 /Source/Core/VideoCommon/Src/VertexLoaderManager.cpp
parent9cbfadb885b585ecbd1e93c885edeb27bbf830e7 (diff)
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexLoaderManager.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoaderManager.cpp b/Source/Core/VideoCommon/Src/VertexLoaderManager.cpp
index d7380c42e4..a7db50e420 100644
--- a/Source/Core/VideoCommon/Src/VertexLoaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoaderManager.cpp
@@ -115,6 +115,7 @@ void RunVertices(int vtx_attr_group, int primitive, int count)
{
if (!count)
return;
+
RefreshLoader(vtx_attr_group);
g_VertexLoaders[vtx_attr_group]->RunVertices(vtx_attr_group, primitive, count);
}