diff options
| author | nodchip <nodchip@gmail.com> | 2010-04-09 03:02:12 +0000 |
|---|---|---|
| committer | nodchip <nodchip@gmail.com> | 2010-04-09 03:02:12 +0000 |
| commit | 6136c94de594713375d2df4dc2b3d36c55699e76 (patch) | |
| tree | 0d945214845fd66c70f3ebac484d698ed77a2c62 /Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp | |
| parent | 73caf37bcab99de6b9c87d1a35738df31a6465cd (diff) | |
VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".
These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5300 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp b/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp index e6720e81a0..ae4e6d0bb8 100644 --- a/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp +++ b/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp @@ -21,6 +21,12 @@ #include "VertexLoader_TextCoord.h" #include "NativeVertexWriter.h" +#if _M_SSE >= 0x401 +#include <smmintrin.h> +#elif _M_SSE >= 0x301 +#include <tmmintrin.h> +#endif + #define LOG_TEX1() // PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]); #define LOG_TEX2() // PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]); @@ -284,13 +290,35 @@ void LOADERDECL TexCoord_ReadIndex16_Short1() VertexManager::s_pCurBufferPointer += 4; tcIndex++; } + +#if _M_SSE >= 0x401 +static const __m128i kMaskSwap16_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x02030001L); +#endif + void LOADERDECL TexCoord_ReadIndex16_Short2() { // Heavy in ZWW u16 Index = DataReadU16(); + +#if _M_SSE >= 0x401 + + const s32 *pData = (const s32*)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex])); + const __m128i a = _mm_cvtsi32_si128(*pData); + const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16_2); + const __m128i c = _mm_cvtepi16_epi32(b); + const __m128 d = _mm_cvtepi32_ps(c); + const __m128 e = _mm_load1_ps(&tcScale[tcIndex]); + const __m128 f = _mm_mul_ps(d, e); + _mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, f); + +#else + const u16 *pData = (const u16 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex])); ((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Common::swap16(pData[0]) * tcScale[tcIndex]; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Common::swap16(pData[1]) * tcScale[tcIndex]; + +#endif + LOG_TEX2(); VertexManager::s_pCurBufferPointer += 8; tcIndex++; @@ -305,15 +333,36 @@ void LOADERDECL TexCoord_ReadIndex16_Float1() VertexManager::s_pCurBufferPointer += 4; tcIndex++; } + +#if _M_SSE >= 0x301 +static const __m128i kMaskSwap32 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L); +#endif + void LOADERDECL TexCoord_ReadIndex16_Float2() { u16 Index = DataReadU16(); const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex])); + +#if _M_SSE >= 0x301 + + const __m128i a = _mm_loadl_epi64((__m128i*)pData); + const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32); + u8* p = VertexManager::s_pCurBufferPointer; + _mm_storel_epi64((__m128i*)p, b); + LOG_TEX2(); + p += 8; + VertexManager::s_pCurBufferPointer = p; + tcIndex++; + +#else + ((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]); ((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]); LOG_TEX2(); VertexManager::s_pCurBufferPointer += 8; tcIndex++; + +#endif } ReadTexCoord tableReadTexCoord[4][8][2] = { |
