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authorNeoBrainX <NeoBrainX@gmail.com>2012-05-13 17:48:23 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2012-05-13 17:48:23 +0200
commit54aeec7a8ff6b6e5d050637b6cce8df6d9a8b633 (patch)
tree5ceeae9e32663e40dcf08b886b8cb0810f484f44 /Source/Core/VideoCommon/Src/VertexManagerBase.cpp
parent72e83140f01b247a4fb0ca7a3eb9afc377d994b4 (diff)
Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexManagerBase.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
index 004b0f3cca..d66da30273 100644
--- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp
@@ -243,15 +243,6 @@ void VertexManager::Flush()
{
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
-
- // TODO:
- //if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
- //{
- // // save the textures
- // char strfile[255];
- // sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
- // SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
- //}
}
else
ERROR_LOG(VIDEO, "error loading texture");