diff options
| author | degasus <wickmarkus@web.de> | 2013-01-24 16:58:28 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-01-24 16:58:28 +0100 |
| commit | e0ffdda26e5fb34b2f0d59d5d45b0deda9c90c19 (patch) | |
| tree | 8e289ea93c97fe7430ae501200b60327f572c7e2 /Source/Core/VideoCommon/Src/VertexShaderGen.cpp | |
| parent | d5748ebaef93cd601ae6ab5e12f39dd201593ad0 (diff) | |
| parent | d60cc373d1b389215eb63c4e20fe24e902680c7a (diff) | |
Merge branch 'immediate-removal' into GLSL-master
Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 260d2de5e5..dc66041643 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -542,6 +542,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) //write the true depth value, if the game uses depth textures pixel shaders will override with the correct values //if not early z culling will improve speed + // TODO: Can probably be dropped? if (is_d3d) { WRITE(p, "o.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n"); |
