diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-09 19:14:02 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-09 19:14:02 -0600 |
| commit | e8087aa1a9f3471be92af06d6f35917eb835642c (patch) | |
| tree | 1b42a11f010b88480d2487fe93d84d0c569f789d /Source/Core/VideoCommon/Src/VertexShaderGen.cpp | |
| parent | 4fe9792760013e54cb2f6b21697b960dd280c3ae (diff) | |
Remove bSupportsGLSLLocation since it won't work how I expect it.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index f2559d929c..770208552b 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -165,7 +165,6 @@ char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType) extern const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num); extern const char* WriteBinding(API_TYPE ApiType, const u32 num); -extern const char* WriteLocation(API_TYPE ApiType, const u32 num); const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) { @@ -188,13 +187,13 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) if(ApiType == API_GLSL) { // A few required defines and ones that will make our lives a lot easier - if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLLocation) + if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO) { WRITE(p, "#version 330 compatibility\n"); if (g_ActiveConfig.backend_info.bSupportsGLSLBinding) WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n"); - if (g_ActiveConfig.backend_info.bSupportsGLSLLocation) - WRITE(p, "#extension GL_ARB_separate_shader_objects : enable\n"); + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) + WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n"); WRITE(p, "#define ATTRIN in\n"); WRITE(p, "#define ATTROUT out\n"); } @@ -219,15 +218,15 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType) if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "layout(std140, binding = 1) uniform VSBlock {\n"); - WRITE(p, "%suniform float4 "I_POSNORMALMATRIX"[6] %s;\n", WriteLocation(ApiType, C_POSNORMALMATRIX), WriteRegister(ApiType, "c", C_POSNORMALMATRIX)); - WRITE(p, "%suniform float4 "I_PROJECTION"[4] %s;\n", WriteLocation(ApiType, C_PROJECTION), WriteRegister(ApiType, "c", C_PROJECTION)); - WRITE(p, "%suniform float4 "I_MATERIALS"[4] %s;\n", WriteLocation(ApiType, C_MATERIALS), WriteRegister(ApiType, "c", C_MATERIALS)); - WRITE(p, "%suniform float4 "I_LIGHTS"[40] %s;\n", WriteLocation(ApiType, C_LIGHTS), WriteRegister(ApiType, "c", C_LIGHTS)); - WRITE(p, "%suniform float4 "I_TEXMATRICES"[24] %s;\n", WriteLocation(ApiType, C_TEXMATRICES), WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices - WRITE(p, "%suniform float4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType, C_TRANSFORMMATRICES), WriteRegister(ApiType, "c", C_TRANSFORMMATRICES)); - WRITE(p, "%suniform float4 "I_NORMALMATRICES"[32] %s;\n", WriteLocation(ApiType, C_NORMALMATRICES), WriteRegister(ApiType, "c", C_NORMALMATRICES)); - WRITE(p, "%suniform float4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteLocation(ApiType, C_POSTTRANSFORMMATRICES), WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES)); - WRITE(p, "%suniform float4 "I_DEPTHPARAMS" %s;\n", WriteLocation(ApiType, C_DEPTHPARAMS), WriteRegister(ApiType, "c", C_DEPTHPARAMS)); + WRITE(p, "uniform float4 "I_POSNORMALMATRIX"[6] %s;\n", WriteRegister(ApiType, "c", C_POSNORMALMATRIX)); + WRITE(p, "uniform float4 "I_PROJECTION"[4] %s;\n", WriteRegister(ApiType, "c", C_PROJECTION)); + WRITE(p, "uniform float4 "I_MATERIALS"[4] %s;\n", WriteRegister(ApiType, "c", C_MATERIALS)); + WRITE(p, "uniform float4 "I_LIGHTS"[40] %s;\n", WriteRegister(ApiType, "c", C_LIGHTS)); + WRITE(p, "uniform float4 "I_TEXMATRICES"[24] %s;\n", WriteRegister(ApiType, "c", C_TEXMATRICES)); // also using tex matrices + WRITE(p, "uniform float4 "I_TRANSFORMMATRICES"[64] %s;\n", WriteRegister(ApiType, "c", C_TRANSFORMMATRICES)); + WRITE(p, "uniform float4 "I_NORMALMATRICES"[32] %s;\n", WriteRegister(ApiType, "c", C_NORMALMATRICES)); + WRITE(p, "uniform float4 "I_POSTTRANSFORMMATRICES"[64] %s;\n", WriteRegister(ApiType, "c", C_POSTTRANSFORMMATRICES)); + WRITE(p, "uniform float4 "I_DEPTHPARAMS" %s;\n", WriteRegister(ApiType, "c", C_DEPTHPARAMS)); if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "};\n"); |
