diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-10-25 23:10:30 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-10-25 23:10:30 +0000 |
| commit | 0511d6e1858efecd8fc872e2cff8bd38caf7daae (patch) | |
| tree | 2a132fb76cb655e673eb19e8aabcc5be705fd0db /Source/Core/VideoCommon/Src/VertexShaderManager.cpp | |
| parent | 1adc944115c091661a2cb99f86c9707523766f84 (diff) | |
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index e278cb45d9..d913d11df3 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -62,7 +62,8 @@ void VertexShaderManager::Init() memset(&xfregs, 0, sizeof(xfregs)); memset(xfmem, 0, sizeof(xfmem)); - + xfregs.ZScale = 16777216.0f; + xfregs.Zoffset = 0.0f; ResetView(); } @@ -451,6 +452,18 @@ void VertexShaderManager::SetViewport(float* _Viewport) bViewportChanged = true; } +void VertexShaderManager::SetZScale(float data) +{ + xfregs.ZScale = data; + bViewportChanged = true; +} + +void VertexShaderManager::SetZOffset(float data) +{ + xfregs.Zoffset = data; + bViewportChanged = true; +} + void VertexShaderManager::SetViewportChanged() { bViewportChanged = true; |
