summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
diff options
context:
space:
mode:
authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-10-25 23:10:30 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-10-25 23:10:30 +0000
commit0511d6e1858efecd8fc872e2cff8bd38caf7daae (patch)
tree2a132fb76cb655e673eb19e8aabcc5be705fd0db /Source/Core/VideoCommon/Src/VertexShaderManager.cpp
parent1adc944115c091661a2cb99f86c9707523766f84 (diff)
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index e278cb45d9..d913d11df3 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -62,7 +62,8 @@ void VertexShaderManager::Init()
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
-
+ xfregs.ZScale = 16777216.0f;
+ xfregs.Zoffset = 0.0f;
ResetView();
}
@@ -451,6 +452,18 @@ void VertexShaderManager::SetViewport(float* _Viewport)
bViewportChanged = true;
}
+void VertexShaderManager::SetZScale(float data)
+{
+ xfregs.ZScale = data;
+ bViewportChanged = true;
+}
+
+void VertexShaderManager::SetZOffset(float data)
+{
+ xfregs.Zoffset = data;
+ bViewportChanged = true;
+}
+
void VertexShaderManager::SetViewportChanged()
{
bViewportChanged = true;