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authorRyan Houdek <Sonicadvance1@gmail.com>2012-12-24 11:09:52 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2012-12-24 11:09:52 -0600
commit9209253e0df031dd2bb6a1f1186b6352f7f44f69 (patch)
tree55d236bcc02b8fa772f798f6b28c829f87c281d8 /Source/Core/VideoCommon/Src/VertexShaderManager.cpp
parentcf8f936abbb41128374578e9fa65ef6a2167f1d9 (diff)
Initial removal of Nvidia CG. Still some more cleanup to go
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index 5d62686ac9..fbd5d9e779 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
- if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{