diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2012-12-24 11:09:52 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2012-12-24 11:09:52 -0600 |
| commit | 9209253e0df031dd2bb6a1f1186b6352f7f44f69 (patch) | |
| tree | 55d236bcc02b8fa772f798f6b28c829f87c281d8 /Source/Core/VideoCommon/Src/VertexShaderManager.cpp | |
| parent | cf8f936abbb41128374578e9fa65ef6a2167f1d9 (diff) | |
Initial removal of Nvidia CG. Still some more cleanup to go
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index 5d62686ac9..fbd5d9e779 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -184,7 +184,7 @@ void VertexShaderManager::Dirty() // TODO: A cleaner way to control the matricies without making a mess in the parameters field void VertexShaderManager::SetConstants() { - if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) Dirty(); if (nTransformMatricesChanged[0] >= 0) { |
