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authordeath2droid <death2droid@gmail.com>2009-05-14 06:28:10 +0000
committerdeath2droid <death2droid@gmail.com>2009-05-14 06:28:10 +0000
commitd0653aa53aea86704bd13c98059a7aeb498fc9a3 (patch)
treecf068e0ea98b9f886af70d407b7f371d90b9c2a7 /Source/Core/VideoCommon/Src/VertexShaderManager.cpp
parent4f0fbacd7837736878689fbc90bd0aab2a15d749 (diff)
A attempt for a fix for the Zelda TP Bloom hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VertexShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VertexShaderManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
index cd263d0fee..73927c7265 100644
--- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp
@@ -77,7 +77,7 @@ void VertexShaderManager::Shutdown()
// =======================================================================================
// Syncs the shader constant buffers with xfmem
// ----------------
-void VertexShaderManager::SetConstants(bool Hack_hack1 ,float Hack_value1 ,bool Hack_hack2 ,float Hack_value2 ,bool freeLook)
+void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Hack_value1 ,bool Hack_hack2 ,float Hack_value2 ,bool freeLook)
{
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
@@ -262,7 +262,7 @@ void VertexShaderManager::SetConstants(bool Hack_hack1 ,float Hack_value1 ,bool
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = (Hack_hack1 ? -(Hack_value1 + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
- g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]);
+ g_fProjectionMatrix[11] = (Hack_hack2 ? -(Hack_value2 + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;