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authorNeoBrainX <NeoBrainX@gmail.com>2013-02-18 17:14:56 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2013-02-18 17:14:56 +0100
commit19ab5bf50d511f9e73a896c9c610e8521fe7b583 (patch)
tree6c4cdf94891da3a308aaf3fe79a57b8f38763e83 /Source/Core/VideoCommon/Src/VideoConfig.cpp
parentd0ea94a2aaa1909a4b53b158a4a8250ee7578ae4 (diff)
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp
index 7418d60741..a76514a10c 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp
@@ -42,6 +42,7 @@ VideoConfig::VideoConfig()
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bUseRGBATextures = false;
+ backend_info.bUseMinimalMipCount = false;
backend_info.bSupports3DVision = false;
}