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| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-02-18 17:14:56 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-02-18 17:14:56 +0100 |
| commit | 19ab5bf50d511f9e73a896c9c610e8521fe7b583 (patch) | |
| tree | 6c4cdf94891da3a308aaf3fe79a57b8f38763e83 /Source/Core/VideoCommon/Src/VideoConfig.cpp | |
| parent | d0ea94a2aaa1909a4b53b158a4a8250ee7578ae4 (diff) | |
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp index 7418d60741..a76514a10c 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.cpp +++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp @@ -42,6 +42,7 @@ VideoConfig::VideoConfig() // disable all features by default backend_info.APIType = API_NONE; backend_info.bUseRGBATextures = false; + backend_info.bUseMinimalMipCount = false; backend_info.bSupports3DVision = false; } |
