diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-03-26 22:16:29 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-03-26 22:21:19 +0100 |
| commit | 3253603ae7a80860a294c11c95b3697634ac73d9 (patch) | |
| tree | 5ef2a70521939d71fb3cacbd8a47babd9bdbdba8 /Source/Core/VideoCommon/Src/VideoConfig.cpp | |
| parent | 76148a52b82cae8e6cf11b6eeeeff55345b0f12e (diff) | |
| parent | b75a617d8a2e4307ed4af06669e92fc33f6af1df (diff) | |
Merge 'master' into shader-uids-awesome.
Conflicts:
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.cpp | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp index 7418d60741..60677ceeeb 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.cpp +++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp @@ -22,6 +22,7 @@ #include "VideoConfig.h" #include "VideoCommon.h" #include "FileUtil.h" +#include "Core.h" VideoConfig g_Config; VideoConfig g_ActiveConfig; @@ -42,6 +43,7 @@ VideoConfig::VideoConfig() // disable all features by default backend_info.APIType = API_NONE; backend_info.bUseRGBATextures = false; + backend_info.bUseMinimalMipCount = false; backend_info.bSupports3DVision = false; } @@ -50,7 +52,7 @@ void VideoConfig::Load(const char *ini_file) std::string temp; IniFile iniFile; iniFile.Load(ini_file); - + iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false); iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO); @@ -75,17 +77,18 @@ void VideoConfig::Load(const char *ini_file) iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200); iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0); iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0); - + iniFile.Get("Settings", "HackedBufferUpload", &bHackedBufferUpload, 0); + iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0); iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native - + iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false); - + iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); iniFile.Get("Settings", "WireFrame", &bWireFrame, 0); iniFile.Get("Settings", "DisableFog", &bDisableFog, 0); - + iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false); iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false); @@ -95,7 +98,7 @@ void VideoConfig::Load(const char *ini_file) iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""); iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false); - + iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true); iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false); iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true); @@ -133,6 +136,7 @@ void VideoConfig::GameIniLoad(const char *ini_file) iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation); iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle); iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting); + iniFile.GetIfExists("Video_Settings", "HackedBufferUpload", &bHackedBufferUpload); iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode); iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass); @@ -171,6 +175,7 @@ void VideoConfig::VerifyValidity() if (!backend_info.bSupports3DVision) b3DVision = false; if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false; if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false; + if (backend_info.APIType != API_OPENGL) backend_info.bSupportsGLSLUBO = false; } void VideoConfig::Save(const char *ini_file) @@ -201,7 +206,7 @@ void VideoConfig::Save(const char *ini_file) iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting); - + iniFile.Set("Settings", "HackedBufferUpload", bHackedBufferUpload); iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions); iniFile.Set("Settings", "MSAA", iMultisampleMode); @@ -214,14 +219,14 @@ void VideoConfig::Save(const char *ini_file) iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL); iniFile.Set("Settings", "OMPDecoder", bOMPDecoder); - + iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging); iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy); iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader); iniFile.Set("Enhancements", "Enable3dVision", b3DVision); - + iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable); iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable); iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable); @@ -232,7 +237,7 @@ void VideoConfig::Save(const char *ini_file) iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); iniFile.Set("Hardware", "Adapter", iAdapter); - + iniFile.Save(ini_file); } @@ -288,3 +293,8 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini) iniFile.Save(game_ini); } + +bool VideoConfig::IsVSync() +{ + return Core::isTabPressed ? false : bVSync; +} |
