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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 15:40:10 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 15:40:10 -0600 |
| commit | 97c3c156e61b9e8c4882ead53647b554f606dd16 (patch) | |
| tree | dfd2380a5cef1459c76844044c61610a44ce62e9 /Source/Core/VideoCommon/Src/VideoConfig.cpp | |
| parent | c72a244809ee9e8a645bd1f200138af727d0474b (diff) | |
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if we aren't using UBOs.
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
0 files changed, 0 insertions, 0 deletions
