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authorhrydgard <hrydgard@gmail.com>2009-10-07 19:54:56 +0000
committerhrydgard <hrydgard@gmail.com>2009-10-07 19:54:56 +0000
commit9c45ac7e3500e5eda32caea25736a906ad88ada9 (patch)
tree88343cf42d40669b759294a35db64d66903bdbf1 /Source/Core/VideoCommon/Src/VideoConfig.cpp
parentbf595e31be1cc3e85b3462e6cf465512077ace13 (diff)
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp
index 239c527134..a83b9c4566 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp
@@ -87,6 +87,7 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
+ iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);