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| author | hrydgard <hrydgard@gmail.com> | 2009-10-07 19:54:56 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2009-10-07 19:54:56 +0000 |
| commit | 9c45ac7e3500e5eda32caea25736a906ad88ada9 (patch) | |
| tree | 88343cf42d40669b759294a35db64d66903bdbf1 /Source/Core/VideoCommon/Src/VideoConfig.cpp | |
| parent | bf595e31be1cc3e85b3462e6cf465512077ace13 (diff) | |
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp index 239c527134..a83b9c4566 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.cpp +++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp @@ -87,6 +87,7 @@ void VideoConfig::Load(const char *ini_file) iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x) iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""); + iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true); iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0); iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0); iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0); |
