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authorNeoBrainX <NeoBrainX@googlemail.com>2011-02-13 22:36:12 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2011-02-13 22:36:12 +0000
commitb776ac3d6fab0f6beb9aceef15b8af9bb984ba4b (patch)
tree485eb45e4ec825f9ccad2739742222116f4f2c39 /Source/Core/VideoCommon/Src/VideoConfig.cpp
parent7a7a71d3fa09faaab16d975a4ac8b61744e76e24 (diff)
Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before. Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/VideoConfig.cpp216
1 files changed, 166 insertions, 50 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp
index ec65155328..42be83cf32 100644
--- a/Source/Core/VideoCommon/Src/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp
@@ -130,55 +130,91 @@ void VideoConfig::GameIniLoad(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
-
- if (iniFile.Exists("Video", "ForceFiltering"))
- iniFile.Get("Video", "ForceFiltering", &bForceFiltering);
- if (iniFile.Exists("Video", "MaxAnisotropy"))
- iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
- if (iniFile.Exists("Video", "EFBCopyEnable"))
- iniFile.Get("Video", "EFBCopyEnable", &bEFBCopyEnable);
- if (iniFile.Exists("Video", "EFBCopyDisableHotKey"))
- iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
- if (iniFile.Exists("Video", "EFBAccessEnable"))
- iniFile.Get("Video", "EFBAccessEnable", &bEFBAccessEnable);
- if (iniFile.Exists("Video", "EFBToTextureEnable"))
- iniFile.Get("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
- if (iniFile.Exists("Video", "EFBScaledCopy"))
- iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled);
- if (iniFile.Exists("Video", "SafeTextureCache"))
- iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache);
- //Safe texture cache params
- if (iniFile.Exists("Video", "SafeTextureCacheColorSamples"))
- iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
-
- if (iniFile.Exists("Video", "MSAA"))
- iniFile.Get("Video", "MSAA", &iMultisampleMode);
- if (iniFile.Exists("Video", "EFBScale"))
- iniFile.Get("Video", "EFBScale", &iEFBScale, 0);
- if (iniFile.Exists("Video", "DstAlphaPass"))
- iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass);
- if (iniFile.Exists("Video", "UseXFB"))
- iniFile.Get("Video", "UseXFB", &bUseXFB);
- if (iniFile.Exists("Video", "UseRealXFB"))
- iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
- if (iniFile.Exists("Video", "ProjectionHack"))
- iniFile.Get("Video", "ProjectionHack", &iPhackvalue[0], 0);
- if (iniFile.Exists("Video", "PH_SZNear"))
- iniFile.Get("Video", "PH_SZNear", &iPhackvalue[1], 0);
- if (iniFile.Exists("Video", "PH_SZFar"))
- iniFile.Get("Video", "PH_SZFar", &iPhackvalue[2], 0);
- if (iniFile.Exists("Video", "PH_ExtraParam"))
- iniFile.Get("Video", "PH_ExtraParam", &iPhackvalue[3], 0);
- if (iniFile.Exists("Video", "PH_ZNear"))
- iniFile.Get("Video", "PH_ZNear", &sPhackvalue[0], "");
- if (iniFile.Exists("Video", "PH_ZFar"))
- iniFile.Get("Video", "PH_ZFar", &sPhackvalue[1], "");
- if (iniFile.Exists("Video", "UseNativeMips"))
- iniFile.Get("Video", "UseNativeMips", &bUseNativeMips);
- if (iniFile.Exists("Video", "ZTPSpeedupHack"))
- iniFile.Get("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
- if (iniFile.Exists("Video", "DlistCachingEnable"))
- iniFile.Get("Video", "DlistCachingEnable", &bDlistCachingEnable);
+
+ iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
+ iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
+ iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
+ iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
+ iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
+ iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
+ iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
+
+ iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
+ iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
+
+ iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS);
+ iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats);
+ iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats);
+ iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions);
+ iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
+ iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures);
+ iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
+ iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget);
+ iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames);
+ iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook);
+ iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1);
+ iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
+ iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
+ iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
+ iniFile.GetIfExists("Video_Settings", "EnablePixelLigting", &bEnablePixelLigting);
+ iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
+
+ iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors);
+ iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
+ iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
+
+ iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
+
+ iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable);
+ iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter);
+ iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame);
+ iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
+ iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
+ iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
+
+ iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
+
+ iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
+ iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
+ iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
+ iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
+
+ iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
+ iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
+ iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
+ iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey);
+ iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
+ iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
+ iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
+ iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
+
+ iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter);
+
+
+ iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering);
+ iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
+ iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable);
+ iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
+ iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable);
+ iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
+ iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled);
+ iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache);
+ iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
+
+ iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode);
+ iniFile.GetIfExists("Video", "EFBScale", &iEFBScale);
+ iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass);
+ iniFile.GetIfExists("Video", "UseXFB", &bUseXFB);
+ iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB);
+ iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
+ iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
+ iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
+ iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
+ iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
+ iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
+ iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips);
+ iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
+ iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable);
VerifyValidity();
}
@@ -186,8 +222,9 @@ void VideoConfig::GameIniLoad(const char *ini_file)
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
+ if (iAdapter >= backend_info.Adapters.size()) iAdapter = 0;
if (!backend_info.bSupportsEFBToRAM) bCopyEFBToTexture = true;
- if (iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
+ if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupportsRealXFB) bUseRealXFB = false;
if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
@@ -261,6 +298,85 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Save(ini_file);
}
+void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
+{
+ // wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
+ // This would allow us to make the "default config" dialog layout to be 2-state based, but the
+ // "game config" layout to be 3-state based (with the 3rd state being "use default")
+ // Since we can't do that, we instead just save anything which differs from the default config
+ // TODO: Make this less ugly
+
+ VideoConfig defCfg;
+ defCfg.Load(default_ini);
+
+ IniFile iniFile;
+ iniFile.Load(game_ini);
+
+ #define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
+
+ SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
+ SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
+ SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
+ SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
+ SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
+ SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
+ SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
+
+ SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
+ SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
+
+ SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
+ SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
+ SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
+ SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
+ SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
+ SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
+ SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
+ SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
+ SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
+ SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
+ SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
+ SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
+ SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
+ SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
+ SET_IF_DIFFERS("Video_Settings", "EnablePixelLigting", bEnablePixelLigting);
+ SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
+
+ SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
+ SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
+ SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
+
+ SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
+
+ SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
+ SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
+ SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
+ SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
+ SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
+ SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
+
+ SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
+
+ SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
+ SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
+ SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
+ SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
+
+ SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
+ SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
+ SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
+ SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
+ SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
+ SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
+ SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
+ SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
+
+ SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
+
+ iniFile.Save(game_ini);
+}
+
+
// TODO: remove
extern bool g_aspect_wide;