diff options
| author | NeoBrainX <NeoBrainX@googlemail.com> | 2011-02-13 22:36:12 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2011-02-13 22:36:12 +0000 |
| commit | b776ac3d6fab0f6beb9aceef15b8af9bb984ba4b (patch) | |
| tree | 485eb45e4ec825f9ccad2739742222116f4f2c39 /Source/Core/VideoCommon/Src/VideoConfig.cpp | |
| parent | 7a7a71d3fa09faaab16d975a4ac8b61744e76e24 (diff) | |
Add per-game "configuration profiles" for video backend configuration:
This allows ALL settings in the gfx configuration dialog to be adjusted _per game_ in a more user-friendly way than before.
Obsoletes the gfx related options in the ISO properties, but I kept those since the configuration profiles use different ini file keys (i.e. convert the game inis to the new naming, please!).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7167 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoConfig.cpp | 216 |
1 files changed, 166 insertions, 50 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoConfig.cpp b/Source/Core/VideoCommon/Src/VideoConfig.cpp index ec65155328..42be83cf32 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.cpp +++ b/Source/Core/VideoCommon/Src/VideoConfig.cpp @@ -130,55 +130,91 @@ void VideoConfig::GameIniLoad(const char *ini_file) { IniFile iniFile; iniFile.Load(ini_file); - - if (iniFile.Exists("Video", "ForceFiltering")) - iniFile.Get("Video", "ForceFiltering", &bForceFiltering); - if (iniFile.Exists("Video", "MaxAnisotropy")) - iniFile.Get("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x) - if (iniFile.Exists("Video", "EFBCopyEnable")) - iniFile.Get("Video", "EFBCopyEnable", &bEFBCopyEnable); - if (iniFile.Exists("Video", "EFBCopyDisableHotKey")) - iniFile.Get("Video", "EFBCopyDisableHotKey", &bOSDHotKey); - if (iniFile.Exists("Video", "EFBAccessEnable")) - iniFile.Get("Video", "EFBAccessEnable", &bEFBAccessEnable); - if (iniFile.Exists("Video", "EFBToTextureEnable")) - iniFile.Get("Video", "EFBToTextureEnable", &bCopyEFBToTexture); - if (iniFile.Exists("Video", "EFBScaledCopy")) - iniFile.Get("Video", "EFBScaledCopy", &bCopyEFBScaled); - if (iniFile.Exists("Video", "SafeTextureCache")) - iniFile.Get("Video", "SafeTextureCache", &bSafeTextureCache); - //Safe texture cache params - if (iniFile.Exists("Video", "SafeTextureCacheColorSamples")) - iniFile.Get("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples); - - if (iniFile.Exists("Video", "MSAA")) - iniFile.Get("Video", "MSAA", &iMultisampleMode); - if (iniFile.Exists("Video", "EFBScale")) - iniFile.Get("Video", "EFBScale", &iEFBScale, 0); - if (iniFile.Exists("Video", "DstAlphaPass")) - iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass); - if (iniFile.Exists("Video", "UseXFB")) - iniFile.Get("Video", "UseXFB", &bUseXFB); - if (iniFile.Exists("Video", "UseRealXFB")) - iniFile.Get("Video", "UseRealXFB", &bUseRealXFB); - if (iniFile.Exists("Video", "ProjectionHack")) - iniFile.Get("Video", "ProjectionHack", &iPhackvalue[0], 0); - if (iniFile.Exists("Video", "PH_SZNear")) - iniFile.Get("Video", "PH_SZNear", &iPhackvalue[1], 0); - if (iniFile.Exists("Video", "PH_SZFar")) - iniFile.Get("Video", "PH_SZFar", &iPhackvalue[2], 0); - if (iniFile.Exists("Video", "PH_ExtraParam")) - iniFile.Get("Video", "PH_ExtraParam", &iPhackvalue[3], 0); - if (iniFile.Exists("Video", "PH_ZNear")) - iniFile.Get("Video", "PH_ZNear", &sPhackvalue[0], ""); - if (iniFile.Exists("Video", "PH_ZFar")) - iniFile.Get("Video", "PH_ZFar", &sPhackvalue[1], ""); - if (iniFile.Exists("Video", "UseNativeMips")) - iniFile.Get("Video", "UseNativeMips", &bUseNativeMips); - if (iniFile.Exists("Video", "ZTPSpeedupHack")) - iniFile.Get("Video", "ZTPSpeedupHack", &bZTPSpeedHack); - if (iniFile.Exists("Video", "DlistCachingEnable")) - iniFile.Get("Video", "DlistCachingEnable", &bDlistCachingEnable); + + iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync); + iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack); + iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio); + iniFile.GetIfExists("Video_Settings", "Crop", &bCrop); + iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB); + iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB); + iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips); + + iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache); + iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples); + + iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS); + iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats); + iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats); + iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions); + iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel); + iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures); + iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures); + iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget); + iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames); + iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook); + iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1); + iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo); + iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation); + iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle); + iniFile.GetIfExists("Video_Settings", "EnablePixelLigting", &bEnablePixelLigting); + iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth); + + iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors); + iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode); + iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral + + iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass); + + iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable); + iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter); + iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame); + iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting); + iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing); + iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog); + + iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL); + + iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering); + iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x) + iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader); + iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision); + + iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable); + iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable); + iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable); + iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey); + iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture); + iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled); + iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable); + iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges); + + iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter); + + + iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering); + iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x) + iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable); + iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey); + iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable); + iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture); + iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled); + iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache); + iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples); + + iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode); + iniFile.GetIfExists("Video", "EFBScale", &iEFBScale); + iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass); + iniFile.GetIfExists("Video", "UseXFB", &bUseXFB); + iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB); + iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]); + iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]); + iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]); + iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]); + iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]); + iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]); + iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips); + iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack); + iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable); VerifyValidity(); } @@ -186,8 +222,9 @@ void VideoConfig::GameIniLoad(const char *ini_file) void VideoConfig::VerifyValidity() { // TODO: Check iMaxAnisotropy value + if (iAdapter >= backend_info.Adapters.size()) iAdapter = 0; if (!backend_info.bSupportsEFBToRAM) bCopyEFBToTexture = true; - if (iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; + if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; if (!backend_info.bSupportsRealXFB) bUseRealXFB = false; if (!backend_info.bSupports3DVision) b3DVision = false; if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false; @@ -261,6 +298,85 @@ void VideoConfig::Save(const char *ini_file) iniFile.Save(ini_file); } +void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini) +{ + // wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones + // This would allow us to make the "default config" dialog layout to be 2-state based, but the + // "game config" layout to be 3-state based (with the 3rd state being "use default") + // Since we can't do that, we instead just save anything which differs from the default config + // TODO: Make this less ugly + + VideoConfig defCfg; + defCfg.Load(default_ini); + + IniFile iniFile; + iniFile.Load(game_ini); + + #define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); } + + SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync); + SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack); + SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio); + SET_IF_DIFFERS("Video_Settings", "Crop", bCrop); + SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB); + SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB); + SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips); + + SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache); + SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples); + + SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS); + SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats); + SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats); + SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions); + SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel); + SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures); + SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures); + SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget); + SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames); + SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook); + SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1); + SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo); + SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation); + SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle); + SET_IF_DIFFERS("Video_Settings", "EnablePixelLigting", bEnablePixelLigting); + SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth); + + SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors); + SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode); + SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral + + SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass); + + SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable); + SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter); + SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame); + SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting); + SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing); + SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog); + + SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL); + + SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering); + SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) + SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); + SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision); + + SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable); + SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable); + SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); + SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey); + SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture); + SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled); + SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable); + SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); + + SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter); + + iniFile.Save(game_ini); +} + + // TODO: remove extern bool g_aspect_wide; |
