diff options
| author | nitsuja <nitsuja-@hotmail.com> | 2012-01-01 12:46:02 -0800 |
|---|---|---|
| committer | skidau <skidau@gmail.com> | 2012-05-26 13:18:07 +1000 |
| commit | 2be579e8bad372e7a7433a7d6300939ecef4c654 (patch) | |
| tree | af50bcb1d521ea3f9d3c1d18a1d049386188ae7f /Source/Core/VideoCommon/Src/VideoState.cpp | |
| parent | 19b0b02ad75d9400cd69bfee3729f91662c2064b (diff) | |
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
Diffstat (limited to 'Source/Core/VideoCommon/Src/VideoState.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/VideoState.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/VideoState.cpp b/Source/Core/VideoCommon/Src/VideoState.cpp index b1c1ed0889..5a677a2460 100644 --- a/Source/Core/VideoCommon/Src/VideoState.cpp +++ b/Source/Core/VideoCommon/Src/VideoState.cpp @@ -24,6 +24,8 @@ #include "Fifo.h" #include "CommandProcessor.h" #include "PixelEngine.h" +#include "PixelShaderManager.h" +#include "VertexShaderManager.h" static void DoState(PointerWrap &p) { @@ -48,12 +50,17 @@ static void DoState(PointerWrap &p) CommandProcessor::DoState(p); PixelEngine::DoState(p); + + // the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work. + PixelShaderManager::DoState(p); + VertexShaderManager::DoState(p); + + // TODO: search for more data that should be saved and add it here } void VideoCommon_DoState(PointerWrap &p) { DoState(p); - //TODO: search for more data that should be saved and add it here } void VideoCommon_RunLoop(bool enable) |
