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authorhrydgard <hrydgard@gmail.com>2009-02-28 22:10:38 +0000
committerhrydgard <hrydgard@gmail.com>2009-02-28 22:10:38 +0000
commitecbfec2a13b581148f0d18cd2a8de995289383a0 (patch)
tree68b1d196abcc565c2cdb3578ef21b82390bcfb80 /Source/Core/VideoCommon/Src/XFStructs.cpp
parentee44b2a639a4e33fd0240f89d71e83babc91857f (diff)
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/XFStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/XFStructs.cpp233
1 files changed, 233 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/XFStructs.cpp b/Source/Core/VideoCommon/Src/XFStructs.cpp
new file mode 100644
index 0000000000..e0b06aab4a
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/XFStructs.cpp
@@ -0,0 +1,233 @@
+// Copyright (C) 2003-2008 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Common.h"
+#include "VideoCommon.h"
+#include "XFMemory.h"
+#include "CPMemory.h"
+#include "NativeVertexWriter.h"
+#include "VertexShaderManager.h"
+
+// LoadXFReg 0x10
+void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
+{
+ u32 address = baseAddress;
+ for (int i = 0; i < (int)transferSize; i++)
+ {
+ address = baseAddress + i;
+
+ // Setup a Matrix
+ if (address < 0x1000)
+ {
+ VertexManager::Flush();
+ VertexShaderManager::InvalidateXFRange(address, address + transferSize);
+ //PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
+
+ u32* p1 = &xfmem[address];
+ memcpy_gc(p1, &pData[i], transferSize*4);
+ i += transferSize;
+ }
+ else if (address < 0x2000)
+ {
+ u32 data = pData[i];
+ switch (address)
+ {
+ case 0x1000: // error
+ break;
+ case 0x1001: // diagnostics
+ break;
+ case 0x1002: // internal state 0
+ break;
+ case 0x1003: // internal state 1
+ break;
+ case 0x1004: // xf_clock
+ break;
+ case 0x1005: // clipdisable
+ if (data & 1) { // disable clipping detection
+ }
+ if (data & 2) { // disable trivial rejection
+ }
+ if (data & 4) { // disable cpoly clipping acceleration
+ }
+ break;
+ case 0x1006: //SetGPMetric
+ break;
+ case 0x1008: //__GXXfVtxSpecs, wrote 0004
+ xfregs.hostinfo = *(INVTXSPEC*)&data;
+ break;
+ case 0x1009: //GXSetNumChans (no)
+ if ((u32)xfregs.nNumChans != (data & 3)) {
+ VertexManager::Flush();
+ xfregs.nNumChans = data & 3;
+ }
+ break;
+ case 0x100a: //GXSetChanAmbientcolor
+ if (xfregs.colChans[0].ambColor != data) {
+ VertexManager::Flush();
+ xfregs.colChans[0].ambColor = data;
+ VertexShaderManager::SetMaterialColor(0, data);
+ }
+ break;
+ case 0x100b: //GXSetChanAmbientcolor
+ if (xfregs.colChans[1].ambColor != data) {
+ VertexManager::Flush();
+ xfregs.colChans[1].ambColor = data;
+ VertexShaderManager::SetMaterialColor(1, data);
+ }
+ break;
+ case 0x100c: //GXSetChanMatcolor (rgba)
+ if (xfregs.colChans[0].matColor != data) {
+ VertexManager::Flush();
+ xfregs.colChans[0].matColor = data;
+ VertexShaderManager::SetMaterialColor(2, data);
+ }
+ break;
+ case 0x100d: //GXSetChanMatcolor (rgba)
+ if (xfregs.colChans[1].matColor != data) {
+ VertexManager::Flush();
+ xfregs.colChans[1].matColor = data;
+ VertexShaderManager::SetMaterialColor(3, data);
+ }
+ break;
+
+ case 0x100e: // color0
+ if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
+ VertexManager::Flush();
+ xfregs.colChans[0].color.hex = data;
+ }
+ break;
+ case 0x100f: // color1
+ if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
+ VertexManager::Flush();
+ xfregs.colChans[1].color.hex = data;
+ }
+ break;
+ case 0x1010: // alpha0
+ if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
+ VertexManager::Flush();
+ xfregs.colChans[0].alpha.hex = data;
+ }
+ break;
+ case 0x1011: // alpha1
+ if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
+ VertexManager::Flush();
+ xfregs.colChans[1].alpha.hex = data;
+ }
+ break;
+ case 0x1012: // dual tex transform
+ if (xfregs.bEnableDualTexTransform != (data & 1)) {
+ VertexManager::Flush();
+ xfregs.bEnableDualTexTransform = data & 1;
+ }
+ break;
+
+ case 0x1013:
+ case 0x1014:
+ case 0x1015:
+ case 0x1016:
+ case 0x1017:
+ DEBUG_LOG("xf addr: %x=%x\n", address, data);
+ break;
+ case 0x1018:
+ //_assert_msg_(GX_XF, 0, "XF matrixindex0");
+ VertexShaderManager::SetTexMatrixChangedA(data); //?
+ break;
+ case 0x1019:
+ //_assert_msg_(GX_XF, 0, "XF matrixindex1");
+ VertexShaderManager::SetTexMatrixChangedB(data); //?
+ break;
+
+ case 0x101a:
+ VertexManager::Flush();
+ VertexShaderManager::SetViewport((float*)&pData[i]);
+ i += 6;
+ break;
+
+ case 0x101c: // paper mario writes 16777216.0f, 1677721.75
+ break;
+ case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
+ break;
+
+ case 0x1020:
+ VertexManager::Flush();
+ VertexShaderManager::SetProjection((float*)&pData[i]);
+ i += 7;
+ return;
+
+ case 0x103f: // GXSetNumTexGens
+ if ((u32)xfregs.numTexGens != data) {
+ VertexManager::Flush();
+ xfregs.numTexGens = data;
+ }
+ break;
+
+ case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
+ case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
+ case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
+ case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
+ case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
+ case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
+ case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
+ case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
+
+ case 0x1048:
+ case 0x1049:
+ case 0x104a:
+ case 0x104b:
+ case 0x104c:
+ case 0x104d:
+ case 0x104e:
+ case 0x104f:
+ DEBUG_LOG("xf addr: %x=%x\n", address, data);
+ break;
+ case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
+ case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
+ case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
+ case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
+ case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
+ case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
+ case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
+ case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
+
+ default:
+ DEBUG_LOG("xf addr: %x=%x\n", address, data);
+ break;
+ }
+ }
+ else if (address >= 0x4000)
+ {
+ // MessageBox(NULL, "1", "1", MB_OK);
+ //4010 __GXSetGenMode
+ }
+ }
+}
+
+// TODO - verify that it is correct. Seems to work, though.
+void LoadIndexedXF(u32 val, int array)
+{
+ int index = val >> 16;
+ int address = val & 0xFFF; //check mask
+ int size = ((val >> 12) & 0xF) + 1;
+ //load stuff from array to address in xf mem
+
+ VertexManager::Flush();
+ VertexShaderManager::InvalidateXFRange(address, address+size);
+ //PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
+
+ for (int i = 0; i < size; i++)
+ xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
+}