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authorNeoBrainX <NeoBrainX@googlemail.com>2011-08-06 21:35:16 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2011-09-06 18:37:01 +0200
commitdf4e337ac99b9fdb72bbc244bd437032c6109a3b (patch)
treeeae45453687d3e8d28cf48fbdd6fcd98b4f465c4 /Source/Core/VideoCommon/Src
parent11933bf6b5fdc23e28d15cf99959f18c0951f210 (diff)
Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 530ecd54bb..6c709084e4 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -523,10 +523,12 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, " float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
" float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
- " float4 alphabump=0;\n"
- " float3 tevcoord;\n"
- " float2 wrappedcoord, tempcoord;\n"
- " float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
+ " float4 alphabump=float4(0.0f,0.0f,0.0f,0.0f);\n"
+ " float3 tevcoord=float3(0.0f, 0.0f, 0.0f);\n"
+ " float2 wrappedcoord=float2(0.0f,0.0f), tempcoord=float2(0.0f,0.0f);\n"
+ " float4 cc0=float4(0.0f,0.0f,0.0f,0.0f), cc1=float4(0.0f,0.0f,0.0f,0.0f);\n"
+ " float4 cc2=float4(0.0f,0.0f,0.0f,0.0f), cprev=float4(0.0f,0.0f,0.0f,0.0f);\n"
+ " float4 crastemp=float4(0.0f,0.0f,0.0f,0.0f),ckonsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n\n");
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{