summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Statistics.cpp
diff options
context:
space:
mode:
authorConnor McLaughlin <stenzek@gmail.com>2019-07-11 20:34:48 +1000
committerGitHub <noreply@github.com>2019-07-11 20:34:48 +1000
commit4c649d1a5d92ccb1cb106861d60d744b92188524 (patch)
tree25011e4e5197824643d837414f3a2ebb66d283a2 /Source/Core/VideoCommon/Statistics.cpp
parent8d8d1037398f0aebd4fcec478ace20dfef91e4cc (diff)
parent9c245655fbb1deea183d47a53dbd6ecaab3bcb4a (diff)
Merge pull request #8238 from lioncash/video-stats
VideoCommon/Statistics: Minor cleanup changes
Diffstat (limited to 'Source/Core/VideoCommon/Statistics.cpp')
-rw-r--r--Source/Core/VideoCommon/Statistics.cpp118
1 files changed, 59 insertions, 59 deletions
diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp
index b3a7b9f470..98b60dd5da 100644
--- a/Source/Core/VideoCommon/Statistics.cpp
+++ b/Source/Core/VideoCommon/Statistics.cpp
@@ -10,22 +10,22 @@
#include "VideoCommon/VideoConfig.h"
-Statistics stats;
+Statistics g_stats;
void Statistics::ResetFrame()
{
- thisFrame = {};
+ this_frame = {};
}
void Statistics::SwapDL()
{
- std::swap(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
- std::swap(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
- std::swap(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
- std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
+ std::swap(this_frame.num_dl_prims, this_frame.num_prims);
+ std::swap(this_frame.num_xf_loads_in_dl, this_frame.num_xf_loads);
+ std::swap(this_frame.num_cp_loads_in_dl, this_frame.num_cp_loads);
+ std::swap(this_frame.num_bp_loads_in_dl, this_frame.num_bp_loads);
}
-void Statistics::Display()
+void Statistics::Display() const
{
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
@@ -48,43 +48,43 @@ void Statistics::Display()
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
{
- draw_statistic("Objects", "%d", stats.thisFrame.numDrawnObjects);
- draw_statistic("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded);
- draw_statistic("Triangles Input", "%d", stats.thisFrame.numTrianglesIn);
- draw_statistic("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected);
- draw_statistic("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled);
- draw_statistic("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped);
- draw_statistic("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn);
- draw_statistic("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels);
- draw_statistic("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn);
- draw_statistic("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut);
+ draw_statistic("Objects", "%d", this_frame.num_drawn_objects);
+ draw_statistic("Vertices Loaded", "%d", this_frame.num_vertices_loaded);
+ draw_statistic("Triangles Input", "%d", this_frame.num_triangles_in);
+ draw_statistic("Triangles Rejected", "%d", this_frame.num_triangles_rejected);
+ draw_statistic("Triangles Culled", "%d", this_frame.num_triangles_culled);
+ draw_statistic("Triangles Clipped", "%d", this_frame.num_triangles_clipped);
+ draw_statistic("Triangles Drawn", "%d", this_frame.num_triangles_drawn);
+ draw_statistic("Rasterized Pix", "%d", this_frame.rasterized_pixels);
+ draw_statistic("TEV Pix In", "%d", this_frame.tev_pixels_in);
+ draw_statistic("TEV Pix Out", "%d", this_frame.tev_pixels_out);
}
- draw_statistic("Textures created", "%d", stats.numTexturesCreated);
- draw_statistic("Textures uploaded", "%d", stats.numTexturesUploaded);
- draw_statistic("Textures alive", "%d", stats.numTexturesAlive);
- draw_statistic("pshaders created", "%d", stats.numPixelShadersCreated);
- draw_statistic("pshaders alive", "%d", stats.numPixelShadersAlive);
- draw_statistic("vshaders created", "%d", stats.numVertexShadersCreated);
- draw_statistic("vshaders alive", "%d", stats.numVertexShadersAlive);
- draw_statistic("shaders changes", "%d", stats.thisFrame.numShaderChanges);
- draw_statistic("dlists called", "%d", stats.thisFrame.numDListsCalled);
- draw_statistic("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins);
- draw_statistic("Draw calls", "%d", stats.thisFrame.numDrawCalls);
- draw_statistic("Primitives", "%d", stats.thisFrame.numPrims);
- draw_statistic("Primitives (DL)", "%d", stats.thisFrame.numDLPrims);
- draw_statistic("XF loads", "%d", stats.thisFrame.numXFLoads);
- draw_statistic("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL);
- draw_statistic("CP loads", "%d", stats.thisFrame.numCPLoads);
- draw_statistic("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL);
- draw_statistic("BP loads", "%d", stats.thisFrame.numBPLoads);
- draw_statistic("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL);
- draw_statistic("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024);
- draw_statistic("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024);
- draw_statistic("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024);
- draw_statistic("Vertex Loaders", "%d", stats.numVertexLoaders);
- draw_statistic("EFB peeks:", "%d", stats.thisFrame.numEFBPeeks);
- draw_statistic("EFB pokes:", "%d", stats.thisFrame.numEFBPokes);
+ draw_statistic("Textures created", "%d", num_textures_created);
+ draw_statistic("Textures uploaded", "%d", num_textures_uploaded);
+ draw_statistic("Textures alive", "%d", num_textures_alive);
+ draw_statistic("pshaders created", "%d", num_pixel_shaders_created);
+ draw_statistic("pshaders alive", "%d", num_pixel_shaders_alive);
+ draw_statistic("vshaders created", "%d", num_vertex_shaders_created);
+ draw_statistic("vshaders alive", "%d", num_vertex_shaders_alive);
+ draw_statistic("shaders changes", "%d", this_frame.num_shader_changes);
+ draw_statistic("dlists called", "%d", this_frame.num_dlists_called);
+ draw_statistic("Primitive joins", "%d", this_frame.num_primitive_joins);
+ draw_statistic("Draw calls", "%d", this_frame.num_draw_calls);
+ draw_statistic("Primitives", "%d", this_frame.num_prims);
+ draw_statistic("Primitives (DL)", "%d", this_frame.num_dl_prims);
+ draw_statistic("XF loads", "%d", this_frame.num_xf_loads);
+ draw_statistic("XF loads (DL)", "%d", this_frame.num_xf_loads_in_dl);
+ draw_statistic("CP loads", "%d", this_frame.num_cp_loads);
+ draw_statistic("CP loads (DL)", "%d", this_frame.num_cp_loads_in_dl);
+ draw_statistic("BP loads", "%d", this_frame.num_bp_loads);
+ draw_statistic("BP loads (DL)", "%d", this_frame.num_bp_loads_in_dl);
+ draw_statistic("Vertex streamed", "%i kB", this_frame.bytes_vertex_streamed / 1024);
+ draw_statistic("Index streamed", "%i kB", this_frame.bytes_index_streamed / 1024);
+ draw_statistic("Uniform streamed", "%i kB", this_frame.bytes_uniform_streamed / 1024);
+ draw_statistic("Vertex Loaders", "%d", num_vertex_loaders);
+ draw_statistic("EFB peeks:", "%d", this_frame.num_efb_peeks);
+ draw_statistic("EFB pokes:", "%d", this_frame.num_efb_pokes);
ImGui::Columns(1);
@@ -92,7 +92,7 @@ void Statistics::Display()
}
// Is this really needed?
-void Statistics::DisplayProj()
+void Statistics::DisplayProj() const
{
if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
{
@@ -102,22 +102,22 @@ void Statistics::DisplayProj()
ImGui::TextUnformatted("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
ImGui::NewLine();
- ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj[0], stats.g2proj[0], stats.proj[0]);
- ImGui::Text("Projection 1: %f (%f)", stats.gproj[1], stats.g2proj[1]);
- ImGui::Text("Projection 2: %f (%f) Raw 1: %f", stats.gproj[2], stats.g2proj[2], stats.proj[1]);
- ImGui::Text("Projection 3: %f (%f)", stats.gproj[3], stats.g2proj[3]);
- ImGui::Text("Projection 4: %f (%f)", stats.gproj[4], stats.g2proj[4]);
- ImGui::Text("Projection 5: %f (%f) Raw 2: %f", stats.gproj[5], stats.g2proj[5], stats.proj[2]);
- ImGui::Text("Projection 6: %f (%f) Raw 3: %f", stats.gproj[6], stats.g2proj[6], stats.proj[3]);
- ImGui::Text("Projection 7: %f (%f)", stats.gproj[7], stats.g2proj[7]);
- ImGui::Text("Projection 8: %f (%f)", stats.gproj[8], stats.g2proj[8]);
- ImGui::Text("Projection 9: %f (%f)", stats.gproj[9], stats.g2proj[9]);
- ImGui::Text("Projection 10: %f (%f) Raw 4: %f", stats.gproj[10], stats.g2proj[10], stats.proj[4]);
- ImGui::Text("Projection 11: %f (%f) Raw 5: %f", stats.gproj[11], stats.g2proj[11], stats.proj[5]);
- ImGui::Text("Projection 12: %f (%f)", stats.gproj[12], stats.g2proj[12]);
- ImGui::Text("Projection 13: %f (%f)", stats.gproj[13], stats.g2proj[13]);
- ImGui::Text("Projection 14: %f (%f)", stats.gproj[14], stats.g2proj[14]);
- ImGui::Text("Projection 15: %f (%f)", stats.gproj[15], stats.g2proj[15]);
+ ImGui::Text("Projection 0: %f (%f) Raw 0: %f", gproj[0], g2proj[0], proj[0]);
+ ImGui::Text("Projection 1: %f (%f)", gproj[1], g2proj[1]);
+ ImGui::Text("Projection 2: %f (%f) Raw 1: %f", gproj[2], g2proj[2], proj[1]);
+ ImGui::Text("Projection 3: %f (%f)", gproj[3], g2proj[3]);
+ ImGui::Text("Projection 4: %f (%f)", gproj[4], g2proj[4]);
+ ImGui::Text("Projection 5: %f (%f) Raw 2: %f", gproj[5], g2proj[5], proj[2]);
+ ImGui::Text("Projection 6: %f (%f) Raw 3: %f", gproj[6], g2proj[6], proj[3]);
+ ImGui::Text("Projection 7: %f (%f)", gproj[7], g2proj[7]);
+ ImGui::Text("Projection 8: %f (%f)", gproj[8], g2proj[8]);
+ ImGui::Text("Projection 9: %f (%f)", gproj[9], g2proj[9]);
+ ImGui::Text("Projection 10: %f (%f) Raw 4: %f", gproj[10], g2proj[10], proj[4]);
+ ImGui::Text("Projection 11: %f (%f) Raw 5: %f", gproj[11], g2proj[11], proj[5]);
+ ImGui::Text("Projection 12: %f (%f)", gproj[12], g2proj[12]);
+ ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
+ ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
+ ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
ImGui::End();
}