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authorspycrab <spycrab@users.noreply.github.com>2019-01-25 15:08:40 +0100
committerGitHub <noreply@github.com>2019-01-25 15:08:40 +0100
commit6962d5bc5217562b0200a47968e013e9c820feeb (patch)
tree2b6a1de08745ae7c5afe1c492446547c3edb8c30 /Source/Core/VideoCommon/Statistics.cpp
parente060b133e36f5bb0bda909186084d0d933e9c538 (diff)
parent774480ba234c788d2973cf6a3ccd1cd4c3fcc673 (diff)
Merge pull request #7478 from stenzek/imgui
Replace raster font with dear imgui
Diffstat (limited to 'Source/Core/VideoCommon/Statistics.cpp')
-rw-r--r--Source/Core/VideoCommon/Statistics.cpp163
1 files changed, 86 insertions, 77 deletions
diff --git a/Source/Core/VideoCommon/Statistics.cpp b/Source/Core/VideoCommon/Statistics.cpp
index 0a4a9236b0..af122bfcdb 100644
--- a/Source/Core/VideoCommon/Statistics.cpp
+++ b/Source/Core/VideoCommon/Statistics.cpp
@@ -6,6 +6,8 @@
#include <string>
#include <utility>
+#include "imgui.h"
+
#include "Common/StringUtil.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
@@ -26,91 +28,98 @@ void Statistics::SwapDL()
std::swap(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
}
-std::string Statistics::ToString()
+void Statistics::Display()
{
- std::string str;
+ const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
+ ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
+ ImGui::SetNextWindowSizeConstraints(ImVec2(275.0f * scale, 400.0f * scale),
+ ImGui::GetIO().DisplaySize);
+ if (!ImGui::Begin("Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
+ {
+ ImGui::End();
+ return;
+ }
+
+ ImGui::Columns(2, "Statistics", true);
+
+#define DRAW_STAT(name, format, ...) \
+ ImGui::Text(name); \
+ ImGui::NextColumn(); \
+ ImGui::Text(format, __VA_ARGS__); \
+ ImGui::NextColumn();
if (g_ActiveConfig.backend_info.api_type == APIType::Nothing)
{
- str += StringFromFormat("Objects: %i\n", stats.thisFrame.numDrawnObjects);
- str += StringFromFormat("Vertices Loaded: %i\n", stats.thisFrame.numVerticesLoaded);
- str += StringFromFormat("Triangles Input: %i\n", stats.thisFrame.numTrianglesIn);
- str += StringFromFormat("Triangles Rejected: %i\n", stats.thisFrame.numTrianglesRejected);
- str += StringFromFormat("Triangles Culled: %i\n", stats.thisFrame.numTrianglesCulled);
- str += StringFromFormat("Triangles Clipped: %i\n", stats.thisFrame.numTrianglesClipped);
- str += StringFromFormat("Triangles Drawn: %i\n", stats.thisFrame.numTrianglesDrawn);
- str += StringFromFormat("Rasterized Pix: %i\n", stats.thisFrame.rasterizedPixels);
- str += StringFromFormat("TEV Pix In: %i\n", stats.thisFrame.tevPixelsIn);
- str += StringFromFormat("TEV Pix Out: %i\n", stats.thisFrame.tevPixelsOut);
+ DRAW_STAT("Objects", "%d", stats.thisFrame.numDrawnObjects);
+ DRAW_STAT("Vertices Loaded", "%d", stats.thisFrame.numVerticesLoaded);
+ DRAW_STAT("Triangles Input", "%d", stats.thisFrame.numTrianglesIn);
+ DRAW_STAT("Triangles Rejected", "%d", stats.thisFrame.numTrianglesRejected);
+ DRAW_STAT("Triangles Culled", "%d", stats.thisFrame.numTrianglesCulled);
+ DRAW_STAT("Triangles Clipped", "%d", stats.thisFrame.numTrianglesClipped);
+ DRAW_STAT("Triangles Drawn", "%d", stats.thisFrame.numTrianglesDrawn);
+ DRAW_STAT("Rasterized Pix", "%d", stats.thisFrame.rasterizedPixels);
+ DRAW_STAT("TEV Pix In", "%d", stats.thisFrame.tevPixelsIn);
+ DRAW_STAT("TEV Pix Out", "%d", stats.thisFrame.tevPixelsOut);
}
- str += StringFromFormat("Textures created: %i\n", stats.numTexturesCreated);
- str += StringFromFormat("Textures uploaded: %i\n", stats.numTexturesUploaded);
- str += StringFromFormat("Textures alive: %i\n", stats.numTexturesAlive);
- str += StringFromFormat("pshaders created: %i\n", stats.numPixelShadersCreated);
- str += StringFromFormat("pshaders alive: %i\n", stats.numPixelShadersAlive);
- str += StringFromFormat("vshaders created: %i\n", stats.numVertexShadersCreated);
- str += StringFromFormat("vshaders alive: %i\n", stats.numVertexShadersAlive);
- str += StringFromFormat("shaders changes: %i\n", stats.thisFrame.numShaderChanges);
- str += StringFromFormat("dlists called: %i\n", stats.thisFrame.numDListsCalled);
- str += StringFromFormat("Primitive joins: %i\n", stats.thisFrame.numPrimitiveJoins);
- str += StringFromFormat("Draw calls: %i\n", stats.thisFrame.numDrawCalls);
- str += StringFromFormat("Primitives: %i\n", stats.thisFrame.numPrims);
- str += StringFromFormat("Primitives (DL): %i\n", stats.thisFrame.numDLPrims);
- str += StringFromFormat("XF loads: %i\n", stats.thisFrame.numXFLoads);
- str += StringFromFormat("XF loads (DL): %i\n", stats.thisFrame.numXFLoadsInDL);
- str += StringFromFormat("CP loads: %i\n", stats.thisFrame.numCPLoads);
- str += StringFromFormat("CP loads (DL): %i\n", stats.thisFrame.numCPLoadsInDL);
- str += StringFromFormat("BP loads: %i\n", stats.thisFrame.numBPLoads);
- str += StringFromFormat("BP loads (DL): %i\n", stats.thisFrame.numBPLoadsInDL);
- str += StringFromFormat("Vertex streamed: %i kB\n", stats.thisFrame.bytesVertexStreamed / 1024);
- str += StringFromFormat("Index streamed: %i kB\n", stats.thisFrame.bytesIndexStreamed / 1024);
- str += StringFromFormat("Uniform streamed: %i kB\n", stats.thisFrame.bytesUniformStreamed / 1024);
- str += StringFromFormat("Vertex Loaders: %i\n", stats.numVertexLoaders);
-
- std::string vertex_list = VertexLoaderManager::VertexLoadersToString();
-
- // TODO : at some point text1 just becomes too huge and overflows, we can't even read the added
- // stuff
- // since it gets added at the far bottom of the screen anyway (actually outside the rendering
- // window)
- // we should really reset the list instead of using substr
- if (vertex_list.size() + str.size() > 8170)
- vertex_list = vertex_list.substr(0, 8170 - str.size());
-
- str += vertex_list;
-
- return str;
+ DRAW_STAT("Textures created", "%d", stats.numTexturesCreated);
+ DRAW_STAT("Textures uploaded", "%d", stats.numTexturesUploaded);
+ DRAW_STAT("Textures alive", "%d", stats.numTexturesAlive);
+ DRAW_STAT("pshaders created", "%d", stats.numPixelShadersCreated);
+ DRAW_STAT("pshaders alive", "%d", stats.numPixelShadersAlive);
+ DRAW_STAT("vshaders created", "%d", stats.numVertexShadersCreated);
+ DRAW_STAT("vshaders alive", "%d", stats.numVertexShadersAlive);
+ DRAW_STAT("shaders changes", "%d", stats.thisFrame.numShaderChanges);
+ DRAW_STAT("dlists called", "%d", stats.thisFrame.numDListsCalled);
+ DRAW_STAT("Primitive joins", "%d", stats.thisFrame.numPrimitiveJoins);
+ DRAW_STAT("Draw calls", "%d", stats.thisFrame.numDrawCalls);
+ DRAW_STAT("Primitives", "%d", stats.thisFrame.numPrims);
+ DRAW_STAT("Primitives (DL)", "%d", stats.thisFrame.numDLPrims);
+ DRAW_STAT("XF loads", "%d", stats.thisFrame.numXFLoads);
+ DRAW_STAT("XF loads (DL)", "%d", stats.thisFrame.numXFLoadsInDL);
+ DRAW_STAT("CP loads", "%d", stats.thisFrame.numCPLoads);
+ DRAW_STAT("CP loads (DL)", "%d", stats.thisFrame.numCPLoadsInDL);
+ DRAW_STAT("BP loads", "%d", stats.thisFrame.numBPLoads);
+ DRAW_STAT("BP loads (DL)", "%d", stats.thisFrame.numBPLoadsInDL);
+ DRAW_STAT("Vertex streamed", "%i kB", stats.thisFrame.bytesVertexStreamed / 1024);
+ DRAW_STAT("Index streamed", "%i kB", stats.thisFrame.bytesIndexStreamed / 1024);
+ DRAW_STAT("Uniform streamed", "%i kB", stats.thisFrame.bytesUniformStreamed / 1024);
+ DRAW_STAT("Vertex Loaders", "%d", stats.numVertexLoaders);
+
+#undef DRAW_STAT
+
+ ImGui::Columns(1);
+
+ ImGui::End();
}
// Is this really needed?
-std::string Statistics::ToStringProj()
+void Statistics::DisplayProj()
{
- std::string projections;
-
- projections += "Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n";
- projections += StringFromFormat("Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0,
- stats.g2proj_0, stats.proj_0);
- projections += StringFromFormat("Projection 1: %f (%f)\n", stats.gproj_1, stats.g2proj_1);
- projections += StringFromFormat("Projection 2: %f (%f) Raw 1: %f\n", stats.gproj_2,
- stats.g2proj_2, stats.proj_1);
- projections += StringFromFormat("Projection 3: %f (%f)\n\n", stats.gproj_3, stats.g2proj_3);
- projections += StringFromFormat("Projection 4: %f (%f)\n", stats.gproj_4, stats.g2proj_4);
- projections += StringFromFormat("Projection 5: %f (%f) Raw 2: %f\n", stats.gproj_5,
- stats.g2proj_5, stats.proj_2);
- projections += StringFromFormat("Projection 6: %f (%f) Raw 3: %f\n", stats.gproj_6,
- stats.g2proj_6, stats.proj_3);
- projections += StringFromFormat("Projection 7: %f (%f)\n\n", stats.gproj_7, stats.g2proj_7);
- projections += StringFromFormat("Projection 8: %f (%f)\n", stats.gproj_8, stats.g2proj_8);
- projections += StringFromFormat("Projection 9: %f (%f)\n", stats.gproj_9, stats.g2proj_9);
- projections += StringFromFormat("Projection 10: %f (%f) Raw 4: %f\n\n", stats.gproj_10,
- stats.g2proj_10, stats.proj_4);
- projections += StringFromFormat("Projection 11: %f (%f) Raw 5: %f\n\n", stats.gproj_11,
- stats.g2proj_11, stats.proj_5);
- projections += StringFromFormat("Projection 12: %f (%f)\n", stats.gproj_12, stats.g2proj_12);
- projections += StringFromFormat("Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
- projections += StringFromFormat("Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
- projections += StringFromFormat("Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
-
- return projections;
+ if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
+ {
+ ImGui::End();
+ return;
+ }
+
+ ImGui::Text("Projection #: X for Raw 6=0 (X for Raw 6!=0)");
+ ImGui::NewLine();
+ ImGui::Text("Projection 0: %f (%f) Raw 0: %f", stats.gproj_0, stats.g2proj_0, stats.proj_0);
+ ImGui::Text("Projection 1: %f (%f)", stats.gproj_1, stats.g2proj_1);
+ ImGui::Text("Projection 2: %f (%f) Raw 1: %f", stats.gproj_2, stats.g2proj_2, stats.proj_1);
+ ImGui::Text("Projection 3: %f (%f)", stats.gproj_3, stats.g2proj_3);
+ ImGui::Text("Projection 4: %f (%f)", stats.gproj_4, stats.g2proj_4);
+ ImGui::Text("Projection 5: %f (%f) Raw 2: %f", stats.gproj_5, stats.g2proj_5, stats.proj_2);
+ ImGui::Text("Projection 6: %f (%f) Raw 3: %f", stats.gproj_6, stats.g2proj_6, stats.proj_3);
+ ImGui::Text("Projection 7: %f (%f)", stats.gproj_7, stats.g2proj_7);
+ ImGui::Text("Projection 8: %f (%f)", stats.gproj_8, stats.g2proj_8);
+ ImGui::Text("Projection 9: %f (%f)", stats.gproj_9, stats.g2proj_9);
+ ImGui::Text("Projection 10: %f (%f) Raw 4: %f", stats.gproj_10, stats.g2proj_10, stats.proj_4);
+ ImGui::Text("Projection 11: %f (%f) Raw 5: %f", stats.gproj_11, stats.g2proj_11, stats.proj_5);
+ ImGui::Text("Projection 12: %f (%f)", stats.gproj_12, stats.g2proj_12);
+ ImGui::Text("Projection 13: %f (%f)", stats.gproj_13, stats.g2proj_13);
+ ImGui::Text("Projection 14: %f (%f)", stats.gproj_14, stats.g2proj_14);
+ ImGui::Text("Projection 15: %f (%f)", stats.gproj_15, stats.g2proj_15);
+
+ ImGui::End();
}