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authorLioncash <mathew1800@gmail.com>2018-06-12 13:22:49 -0400
committerLioncash <mathew1800@gmail.com>2018-06-12 14:15:50 -0400
commit0049ef3a2a879d785872b02c87ef8fc740974a63 (patch)
tree8b67ed7a9700d92281e1c051fd0241bc3eeb2497 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent8a3679bebc9bcdbd0adb53075697b01cf8a1cb42 (diff)
Gekko: Centralize bitmasking of the FPSCR within UReg_FPSCR
Rather than introduce this handling in every system instruction that modifies the FPSCR directly, we can instead just handle it within the data structure instead, which avoids duplicating mask handling across instructions. This also allows handling proper masking from the debugger register windows themselves without duplicating masking behavior there either.
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