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| author | degasus <wickmarkus@web.de> | 2014-06-05 11:06:41 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-06-05 13:32:13 +0200 |
| commit | 02a4e3d70fb3f71a1acfc1e4cb22a8e3a0dee963 (patch) | |
| tree | 2607db42e9c48d6d49c73ca023531ee58b3ae89b /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | d81d2e89155cb6eb5ab20cc7a32bcf8daa4788ea (diff) | |
OGL-StreamBuffer: make the SLOT calculation much easier
The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
