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authorMartin Michelsen <fuzziqersoftware+g@gmail.com>2023-12-02 23:37:28 -0800
committerMartin Michelsen <fuzziqersoftware+g@gmail.com>2024-03-17 18:37:55 -0700
commit02deaa6748c44ffb2a370e4fadc8633a2ed25ac1 (patch)
tree42550eaa6d6682668b18899a29465812d3a34702 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent083116a89ce922b540ca471a98a8a1e5501491b1 (diff)
Implement GC modem adapter
This implements the GameCube modem adapter. This implementation is stable but not perfect; it drops frames if the receive FIFO length is exceeded. This is probably due to the unimplemented interrupt mentioned in the comments. If the tapserver end of the connection is aware of this limitation, it's easily circumvented by lowering the MTU of the link, but ideally this wouldn't be necessary. This has been tested with a couple of different versions of Phantasy Star Online, including Episodes 1 & 2 Trial Edition. The Trial Edition is the only version of the game that supports the Modem Adapter and not the Broadband Adapter, which is what made this commit necessary in the first place.
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