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| author | Markus Wick <degasus@users.noreply.github.com> | 2018-06-21 10:19:47 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-21 10:19:47 +0200 |
| commit | 0459a1a9e60172b3667ff2f9c3279714225d29ba (patch) | |
| tree | 97caf3c5fd8caffae513c0811bab5bfe313a86fe /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | bf50348d9fac2b403e79b5bde396f134152ec704 (diff) | |
| parent | b30d56ccc0a03c41c758afcd47f5d19fa34b0a98 (diff) | |
Merge pull request #6875 from JonnyH/WIP/mipmap-heuristic-tweaks
Make arbitrary mipmap detection a config option
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index c1e112e69a..2ea772890a 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -500,11 +500,14 @@ public: if (levels.size() < 2) return false; + if (!g_ActiveConfig.bArbitraryMipmapDetection) + return false; + // This is the average per-pixel, per-channel difference in percent between what we // expect a normal blurred mipmap to look like and what we actually received // 4.5% was chosen because it's just below the lowest clearly-arbitrary texture // I found in my tests, the background clouds in Mario Galaxy's Observatory lobby. - constexpr auto THRESHOLD_PERCENT = 4.5f; + const auto threshold = g_ActiveConfig.fArbitraryMipmapDetectionThreshold; auto* src = downsample_buffer; auto* dst = downsample_buffer + levels[1].shape.row_length * levels[1].shape.height * 4; @@ -530,7 +533,7 @@ public: } auto all_levels = total_diff / (levels.size() - 1); - return all_levels > THRESHOLD_PERCENT; + return all_levels > threshold; } private: @@ -605,10 +608,14 @@ private: const auto* row2 = ptr2; for (u32 j = 0; j < shape.width; ++j, row1 += 4, row2 += 4) { - average_diff += std::abs(static_cast<float>(row1[0]) - static_cast<float>(row2[0])); - average_diff += std::abs(static_cast<float>(row1[1]) - static_cast<float>(row2[1])); - average_diff += std::abs(static_cast<float>(row1[2]) - static_cast<float>(row2[2])); - average_diff += std::abs(static_cast<float>(row1[3]) - static_cast<float>(row2[3])); + int pixel_diff = 0; + for (int channel = 0; channel < 4; channel++) + { + const int diff = static_cast<int>(row1[channel]) - static_cast<int>(row2[channel]); + const int diff_squared = diff * diff; + pixel_diff += diff_squared; + } + average_diff += pixel_diff; } ptr1 += shape.row_length; ptr2 += shape.row_length; |
