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| author | NanoByte011 <nanobyte011@hotmail.com> | 2015-02-07 10:40:21 -0700 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-06-08 23:20:27 +0200 |
| commit | 06d1b8c63ae63035fc95c350da8f1879eca7fc25 (patch) | |
| tree | 3eaf7a4bc47279c5a018c191331b9b2e91f546fb /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 5a0daef7f0b3e05612674d359cce036511164ca5 (diff) | |
VideoSW: rewrite lighting attenuation
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
