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authorStenzek <stenzek@gmail.com>2019-07-31 15:33:27 +1000
committerStenzek <stenzek@gmail.com>2019-07-31 15:33:28 +1000
commit06daf5803243c5f36069d8f7a936e62857ce1eca (patch)
tree473d406f3ce23b7888d7f21b0dc09d98951226fd /Source/Core/VideoCommon/TextureCacheBase.cpp
parent2698e311aaec09d9b0e34fc659349f3b668a1644 (diff)
FramebufferManager: Correctly handle read back D24S8 textures
Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24 texture for the depth buffer w/ unrestricted depth range.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
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