diff options
| author | degasus <wickmarkus@web.de> | 2014-01-03 08:15:19 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-03 08:15:19 +0100 |
| commit | 0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 (patch) | |
| tree | 4b4008670385fae91cfbc203acadfe3a7e6107d1 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 509ec9cc990918fd18f525965cce4a2676c67882 (diff) | |
ogl: clamp to edge for out of bound efb access
fixes issue 6898
OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
