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authordegasus <wickmarkus@web.de>2014-01-03 08:15:19 +0100
committerdegasus <wickmarkus@web.de>2014-01-03 08:15:19 +0100
commit0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17 (patch)
tree4b4008670385fae91cfbc203acadfe3a7e6107d1 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent509ec9cc990918fd18f525965cce4a2676c67882 (diff)
ogl: clamp to edge for out of bound efb access
fixes issue 6898 OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE. As I can't test the behavoir of the real hardware, I changed it to how it works before, but I guess just clip the texture makes more sense.
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