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| author | JosJuice <josjuice@gmail.com> | 2021-08-06 13:59:20 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2021-08-06 14:55:07 +0200 |
| commit | 125af42e4b8cd2e4b00f618699ba827233a1bc5d (patch) | |
| tree | 36c8f015d2d8b1292c132c23f6ab567f5babfb01 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 37115f04ac856b50c3f8b6b430c4d7270345a7ce (diff) | |
Jit: Re-add dcbx masking
When making 92d1d60, I checked whether the ~0x1f masking in dcbx
actually was necessary. I came to the conclusion that it wasn't,
so I removed it. However, I hadn't checked the second half of
InvalidateICache closely enough - the masking is actually needed.
This commit re-adds the masking, but this time in C++ code instead
of in jitted code in order to save icache. Though I suppose the
difference doesn't matter all that much, since this is in farcode
and all...
Hopefully fixes https://bugs.dolphin-emu.org/issues/12612.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
