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authorStenzek <stenzek@gmail.com>2016-02-23 22:12:03 +1000
committerStenzek <stenzek@gmail.com>2016-02-28 17:18:46 +1000
commit13e143de3861956b2f9a7c2a4d5a5d6fba62ff4d (patch)
tree162aaa05286a8f226f19d9ad6fee01de9f4c7d6f /Source/Core/VideoCommon/TextureCacheBase.cpp
parent04257029e06915772432db8782daa98b7287aa5e (diff)
D3D12: Optionally prevent StreamBuffer from executing command list
This applies to callers that do not have full knowledge of the command list state, and thus, cannot restore it should allocations cause command list execution. Instead we reallocate a new buffer. Should not happen often enough for this to be a concern, as it's mainly for the utility classes.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
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