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| author | JosJuice <josjuice@gmail.com> | 2022-07-18 18:56:50 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2022-07-18 18:56:50 +0200 |
| commit | 1a2bc2eff9a76ae8cd88eff0af24660de4ecd563 (patch) | |
| tree | 83ccc4289cfff3c1a33a52d2c916725353cf4afe /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | be551b15290519551ea6ec4b9627348b16bf075f (diff) | |
VideoCommon: Fix CMPR compute shader layout
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
