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| author | Pokechu22 <Pokechu022@gmail.com> | 2023-12-02 15:39:43 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2023-12-02 15:54:52 -0800 |
| commit | 1ee6824324979b186baca2b5266be9c20e88c78a (patch) | |
| tree | cdfd574d2f276f11cc410060824dc0129cd74fbe /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 530590d1622b09568ddfa74eaf8764490a59ca65 (diff) | |
VertexLoaderTest: Add test for skipped texture coordinates
Jimmie Johnson's Anything with an Engine is known to use texture coordinate 7 (and only texture coordinate 7) in some cases. There are a lot of possible edge-cases, so this test brute-forces all combinations with coordinates 0, 1, and 2.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
