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authorJasper St. Pierre <jstpierre@mecheye.net>2014-09-04 19:31:18 -0700
committerJasper St. Pierre <jstpierre@mecheye.net>2014-11-28 10:51:30 -0800
commit211eafc13025687d624f435b0fa8e3e7fcf950c2 (patch)
tree6dfe4957d22c1a1558b8b58c259a5ff4f6bbb1db /Source/Core/VideoCommon/TextureCacheBase.cpp
parent64014d1dcd36b2b1a011ace7dd69ec6bf1203a0d (diff)
Nunchuk: Hardcode Nunchuk stick calibration values
The game can never change these, so there's no reason to make it dynamic. Just put the constants in the code. While we're at it, take the time to clean up the code and also and document several of the hacks we're doing inside to make the code clearer to understand.
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