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| author | Jules Blok <jules.blok@gmail.com> | 2014-11-04 11:53:19 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:27:40 +0100 |
| commit | 27f3f804a0fd002a19143b2373a6c622fcb56589 (patch) | |
| tree | 55198522c3acc4efe14aafddbb153d233809915f /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 51a4d6a4bef09e7b270ee26e5b2889379819da45 (diff) | |
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
