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authorStenzek <stenzek@gmail.com>2017-03-10 00:01:23 +1000
committerStenzek <stenzek@gmail.com>2017-03-10 00:04:13 +1000
commit2cd240af0d261d4600e273badd912570a5a09a19 (patch)
treed81312ec5f03a8681bece3ef5f0b2aae82d8364d /Source/Core/VideoCommon/TextureCacheBase.cpp
parent401216608573182b0ece84ceaa9d2cdfb60fe757 (diff)
VideoBackends: Move max texture size to VideoConfig
This stops the virtual method call from within the Renderer constructor. The initialization here for GL had to be moved to VideoBackend, as the Renderer constructor will not have been executed before the value is required.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 0ad86e82c5..e4de4f53b0 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -242,7 +242,7 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntryBas
return;
}
- u32 max = g_renderer->GetMaxTextureSize();
+ const u32 max = g_ActiveConfig.backend_info.MaxTextureSize;
if (max < new_width || max < new_height)
{
ERROR_LOG(VIDEO, "Texture too big, width = %d, height = %d", new_width, new_height);