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authoriwubcode <iwubcode@users.noreply.github.com>2023-06-10 12:35:36 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-28 17:15:31 -0500
commit3627398cf53056341701f8e9d846d14c92c77a16 (patch)
tree593111c2e55de0e3546cadb42cb441232218a23e /Source/Core/VideoCommon/TextureCacheBase.cpp
parent61c45e8d685c5df05815ba60e3656b53947ba37c (diff)
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index c26cbb5f4c..6198eea0ff 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -3009,7 +3009,7 @@ bool TextureCacheBase::DecodeTextureOnGPU(RcTcacheEntry& entry, u32 dst_level, c
aligned_height, src_offset, row_stride / bytes_per_buffer_elem,
palette_offset};
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
- g_gfx->SetComputeImageTexture(m_decoding_texture.get(), false, true);
+ g_gfx->SetComputeImageTexture(0, m_decoding_texture.get(), false, true);
auto dispatch_groups =
TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height);